- [WIP] Comence amb el propertygrid
- [NEW] Módul aux - [WIP] Módul tilemap ja mostra el mapa - [FIX] japi/draw: les textures han de vores en NEAREST
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source/propertygrid.h
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9
source/propertygrid.h
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#pragma once
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#include <string>
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namespace propertygrid
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{
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void start();
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std::string stringProperty(std::string label, std::string value);
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void end();
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}
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