- Canvi de idea

This commit is contained in:
2025-10-29 16:22:32 +01:00
parent 692aae96b3
commit 107d370bfe
20 changed files with 8524 additions and 0 deletions

177
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#include "draw.h"
#include <vector>
#include "gif.h"
#include <algorithm>
namespace draw
{
SDL_Window *win = nullptr;
SDL_Renderer *ren = nullptr;
SDL_Texture *tex = nullptr;
SDL_Texture *source = nullptr;
SDL_Texture *dest = nullptr;
std::vector<texture_t> textures;
uint32_t palette[16];
void init()
{
SDL_Init(SDL_INIT_VIDEO);
win = SDL_CreateWindow("DILEMMAKER v0.1", 1280, 960, 0);
ren = SDL_CreateRenderer(win, NULL);
tex = SDL_CreateTexture(ren, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STREAMING, 256, 192);
SDL_SetTextureScaleMode(tex, SDL_SCALEMODE_NEAREST);
}
void fillRect(int x, int y, int w, int h, uint8_t r, uint8_t g, uint8_t b, uint8_t a)
{
SDL_SetRenderDrawColor(ren, r, g, b, a);
SDL_FRect rect {float(x), float(y), float(w), float(h)};
SDL_RenderFillRect(ren, &rect);
}
void setSource(SDL_Texture *texture)
{
source = texture;
}
void setDest(SDL_Texture *texture)
{
dest = texture;
SDL_SetRenderTarget(ren, dest);
}
void regenerateTexture(texture_t &texture)
{
if (texture.target) return;
uint32_t *argb;
int pitch;
SDL_LockTexture(texture.texture, NULL, (void**)&argb, &pitch);
for (int i=0; i<texture.w*texture.h; ++i) argb[i] = palette[texture.pixels[i]];
SDL_UnlockTexture(texture.texture);
}
int loadPalette(const char *filename)
{
FILE *fp = fopen(filename, "r");
if (!fp) return -1;
char header[32];
int version, count;
// Read and validate header
if (!fgets(header, sizeof(header), fp) || strncmp(header, "JASC-PAL", 8) != 0) {
fclose(fp);
return -2;
}
if (fscanf(fp, "%d\n%d\n", &version, &count) != 2 || count != 16) {
fclose(fp);
return -3;
}
for (int i = 0; i < 16; ++i) {
int r, g, b;
if (fscanf(fp, "%d %d %d\n", &b, &g, &r) != 3) {
fclose(fp);
return -4;
}
palette[i] = (0xFF << 24) | (r << 16) | (g << 8) | b;
}
fclose(fp);
regenerateTextures();
return 0; // Success
}
void regenerateTextures()
{
for (auto &tex : textures)
{
regenerateTexture(tex);
}
}
texture_t getTexture(const char *filename)
{
std::string name = filename;
for (auto tex : textures) if (tex.name == name) return tex;
FILE *f = fopen(filename, "rb");
fseek(f, 0, SEEK_END);
int file_size = ftell(f);
fseek(f, 0, SEEK_SET);
uint8_t *buffer = (uint8_t*)malloc(file_size);
fread(buffer, file_size, 1, f);
fclose(f);
uint16_t w, h;
uint8_t *pixels = gif::Load(buffer, &w, &h);
free(buffer);
SDL_Texture * tex = SDL_CreateTexture(ren, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STREAMING, w, h);
SDL_SetTextureScaleMode(tex, SDL_SCALEMODE_NEAREST);
texture_t t;
t.name = filename;
t.texture = tex;
t.pixels = pixels;
t.w = w;
t.h = h;
regenerateTexture(t);
textures.push_back(t);
return t;
}
texture_t createTexture(const char* name, int w, int h, SDL_TextureAccess access)
{
SDL_Texture * tex = SDL_CreateTexture(ren, SDL_PIXELFORMAT_ARGB8888, access, w, h);
SDL_SetTextureScaleMode(tex, SDL_SCALEMODE_NEAREST);
texture_t t;
t.name = name;
t.texture = tex;
if (access == SDL_TEXTUREACCESS_TARGET) {
t.target = true;
} else {
t.pixels = (uint8_t*)malloc(w*h);
for (int i=0; i<w*h; ++i) t.pixels[i] = 0x00000000;
}
t.w = w;
t.h = h;
regenerateTexture(t);
textures.push_back(t);
return t;
}
void deleteTexture(const char *name)
{
for (auto it = textures.begin(); it != textures.end(); ++it) {
if ((*it).name == name)
{
SDL_DestroyTexture((*it).texture);
free((*it).pixels);
textures.erase(it);
return;
}
}
}
void draw(int dx, int dy, int dw, int dh, int sx, int sy, int sw, int sh)
{
SDL_FRect src {float(sx), float(sy), float(sw), float(sh)};
SDL_FRect dst {float(dx), float(dy), float(dw), float(dh)};
SDL_RenderTexture(ren, source, &src, &dst);
}
void present()
{
SDL_RenderPresent(ren);
}
}

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#pragma once
#include <stdint.h>
#include <SDL3/SDL.h>
#include <string>
namespace draw
{
struct texture_t
{
std::string name;
SDL_Texture *texture {nullptr};
uint8_t *pixels {nullptr};
int w;
int h;
bool target {false};
};
void init();
void fillRect(int x, int y, int w, int h, uint8_t r, uint8_t g, uint8_t b, uint8_t a);
void setSource(SDL_Texture *texture);
void setDest(SDL_Texture *texture);
int loadPalette(const char *filename);
void regenerateTextures();
texture_t getTexture(const char *name);
texture_t createTexture(const char* name, int w, int h, SDL_TextureAccess access);
void deleteTexture(const char *name);
void draw(int dx, int dy, int dw, int dh, int sx, int sy, int sw, int sh);
void present();
}

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#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <fcntl.h>
namespace gif
{
#define EXTENSION_INTRODUCER 0x21
#define IMAGE_DESCRIPTOR 0x2C
#define TRAILER 0x3B
#define GRAPHIC_CONTROL 0xF9
#define APPLICATION_EXTENSION 0xFF
#define COMMENT_EXTENSION 0xFE
#define PLAINTEXT_EXTENSION 0x01
#define READ(dst, size) memcpy(dst, buffer, size); buffer += size
typedef struct
{
unsigned short width;
unsigned short height;
unsigned char fields;
unsigned char background_color_index;
unsigned char pixel_aspect_ratio;
}
screen_descriptor_t;
typedef struct
{
unsigned char r;
unsigned char g;
unsigned char b;
}
rgb;
typedef struct
{
unsigned short image_left_position;
unsigned short image_top_position;
unsigned short image_width;
unsigned short image_height;
unsigned char fields;
}
image_descriptor_t;
typedef struct
{
unsigned char byte;
int prev;
int len;
}
dictionary_entry_t;
typedef struct
{
unsigned char extension_code;
unsigned char block_size;
}
extension_t;
typedef struct
{
unsigned char fields;
unsigned short delay_time;
unsigned char transparent_color_index;
}
graphic_control_extension_t;
typedef struct
{
unsigned char application_id[ 8 ];
unsigned char version[ 3 ];
}
application_extension_t;
typedef struct
{
unsigned short left;
unsigned short top;
unsigned short width;
unsigned short height;
unsigned char cell_width;
unsigned char cell_height;
unsigned char foreground_color;
unsigned char background_color;
}
plaintext_extension_t;
//static unsigned short width = 0;
//static unsigned short height = 0;
//static unsigned char* uncompressed_data = NULL;
void uncompress( int code_length,
const unsigned char *input,
int input_length,
unsigned char *out )
{
//int maxbits;
int i, bit;
int code, prev = -1;
dictionary_entry_t *dictionary;
int dictionary_ind;
unsigned int mask = 0x01;
int reset_code_length;
int clear_code; // This varies depending on code_length
int stop_code; // one more than clear code
int match_len;
clear_code = 1 << ( code_length );
stop_code = clear_code + 1;
// To handle clear codes
reset_code_length = code_length;
// Create a dictionary large enough to hold "code_length" entries.
// Once the dictionary overflows, code_length increases
dictionary = ( dictionary_entry_t * )
malloc( sizeof( dictionary_entry_t ) * ( 1 << ( code_length + 1 ) ) );
// Initialize the first 2^code_len entries of the dictionary with their
// indices. The rest of the entries will be built up dynamically.
// Technically, it shouldn't be necessary to initialize the
// dictionary. The spec says that the encoder "should output a
// clear code as the first code in the image data stream". It doesn't
// say must, though...
for ( dictionary_ind = 0;
dictionary_ind < ( 1 << code_length );
dictionary_ind++ )
{
dictionary[ dictionary_ind ].byte = dictionary_ind;
// XXX this only works because prev is a 32-bit int (> 12 bits)
dictionary[ dictionary_ind ].prev = -1;
dictionary[ dictionary_ind ].len = 1;
}
// 2^code_len + 1 is the special "end" code; don't give it an entry here
dictionary_ind++;
dictionary_ind++;
// TODO verify that the very last byte is clear_code + 1
while ( input_length )
{
code = 0x0;
// Always read one more bit than the code length
for ( i = 0; i < ( code_length + 1 ); i++ )
{
// This is different than in the file read example; that
// was a call to "next_bit"
bit = ( *input & mask ) ? 1 : 0;
mask <<= 1;
if ( mask == 0x100 )
{
mask = 0x01;
input++;
input_length--;
}
code = code | ( bit << i );
}
if ( code == clear_code )
{
code_length = reset_code_length;
dictionary = ( dictionary_entry_t * ) realloc( dictionary,
sizeof( dictionary_entry_t ) * ( 1 << ( code_length + 1 ) ) );
for ( dictionary_ind = 0;
dictionary_ind < ( 1 << code_length );
dictionary_ind++ )
{
dictionary[ dictionary_ind ].byte = dictionary_ind;
// XXX this only works because prev is a 32-bit int (> 12 bits)
dictionary[ dictionary_ind ].prev = -1;
dictionary[ dictionary_ind ].len = 1;
}
dictionary_ind++;
dictionary_ind++;
prev = -1;
continue;
}
else if ( code == stop_code )
{
/*if ( input_length > 1 )
{
fprintf( stderr, "Malformed GIF (early stop code)\n" );
exit( 0 );
}*/
break;
}
// Update the dictionary with this character plus the _entry_
// (character or string) that came before it
if ( ( prev > -1 ) && ( code_length < 12 ) )
{
if ( code > dictionary_ind )
{
fprintf( stderr, "code = %.02x, but dictionary_ind = %.02x\n",
code, dictionary_ind );
exit( 0 );
}
// Special handling for KwKwK
if ( code == dictionary_ind )
{
int ptr = prev;
while ( dictionary[ ptr ].prev != -1 )
{
ptr = dictionary[ ptr ].prev;
}
dictionary[ dictionary_ind ].byte = dictionary[ ptr ].byte;
}
else
{
int ptr = code;
while ( dictionary[ ptr ].prev != -1 )
{
ptr = dictionary[ ptr ].prev;
}
dictionary[ dictionary_ind ].byte = dictionary[ ptr ].byte;
}
dictionary[ dictionary_ind ].prev = prev;
dictionary[ dictionary_ind ].len = dictionary[ prev ].len + 1;
dictionary_ind++;
// GIF89a mandates that this stops at 12 bits
if ( ( dictionary_ind == ( 1 << ( code_length + 1 ) ) ) &&
( code_length < 11 ) )
{
code_length++;
dictionary = ( dictionary_entry_t * ) realloc( dictionary,
sizeof( dictionary_entry_t ) * ( 1 << ( code_length + 1 ) ) );
}
}
prev = code;
// Now copy the dictionary entry backwards into "out"
match_len = dictionary[ code ].len;
while ( code != -1 )
{
out[ dictionary[ code ].len - 1 ] = dictionary[ code ].byte;
if ( dictionary[ code ].prev == code )
{
fprintf( stderr, "Internal error; self-reference." );
exit( 0 );
}
code = dictionary[ code ].prev;
}
out += match_len;
}
}
static int read_sub_blocks( unsigned char* buffer, unsigned char **data )
{
int data_length;
int index;
unsigned char block_size;
// Everything following are data sub-blocks, until a 0-sized block is
// encountered.
data_length = 0;
*data = NULL;
index = 0;
while ( 1 )
{
READ(&block_size, 1);
if ( block_size == 0 ) // end of sub-blocks
{
break;
}
data_length += block_size;
*data = (unsigned char*)realloc( *data, data_length );
// TODO this could be split across block size boundaries
READ(*data + index, block_size);
index += block_size;
}
return data_length;
}
unsigned char* process_image_descriptor( unsigned char* buffer,
rgb *gct,
int gct_size,
int resolution_bits )
{
image_descriptor_t image_descriptor;
int compressed_data_length;
unsigned char *compressed_data = NULL;
unsigned char lzw_code_size;
int uncompressed_data_length = 0;
unsigned char *uncompressed_data = NULL;
// TODO there could actually be lots of these
READ(&image_descriptor, 9);
// TODO if LCT = true, read the LCT
READ(&lzw_code_size, 1);
compressed_data_length = read_sub_blocks( buffer, &compressed_data );
// width = image_descriptor.image_width;
// height = image_descriptor.image_height;
uncompressed_data_length = image_descriptor.image_width *
image_descriptor.image_height;
uncompressed_data = (unsigned char*)malloc( uncompressed_data_length );
uncompress( lzw_code_size, compressed_data, compressed_data_length,
uncompressed_data );
if ( compressed_data ) free( compressed_data );
//if ( uncompressed_data )
// free( uncompressed_data );
return uncompressed_data;
}
/**
* @param gif_file the file descriptor of a file containing a
* GIF-encoded file. This should point to the first byte in
* the file when invoked.
*/
#define rb (*(buffer++))
uint32_t* LoadPalette(unsigned char *buffer) {
unsigned char header[7];
screen_descriptor_t screen_descriptor;
//int color_resolution_bits;
int global_color_table_size = 0; // number of entries in global_color_table
uint32_t *global_color_table = NULL;
READ(header, 6);
READ(&screen_descriptor, 7);
//color_resolution_bits = ((screen_descriptor.fields & 0x70) >> 4) + 1;
global_color_table = (uint32_t *)calloc(1, 1024);
if (screen_descriptor.fields & 0x80) {
global_color_table_size = 1 << (((screen_descriptor.fields & 0x07) + 1));
//global_color_table = (rgb *)malloc(3 * global_color_table_size);
//READ(global_color_table, 3 * global_color_table_size);
for (int i=0; i<global_color_table_size;++i) {
global_color_table[i] = (buffer[0]<<16) + (buffer[1]<<8) + buffer[2];
buffer+=3;
}
}
return global_color_table;
}
static unsigned char* process_gif_stream(unsigned char *buffer, unsigned short* w, unsigned short* h)
{
unsigned char header[ 7 ];
screen_descriptor_t screen_descriptor;
int color_resolution_bits;
int global_color_table_size =0; // number of entries in global_color_table
rgb *global_color_table = NULL;
unsigned char block_type = 0x0;
// A GIF file starts with a Header (section 17)
READ(header, 6);
header[ 6 ] = 0x0;
// XXX there's another format, GIF87a, that you may still find
// floating around.
/*if ( strcmp( "GIF89a", (char*)header ) )
{
fprintf( stderr,
"Invalid GIF file (header is '%s', should be 'GIF89a')\n",
header );
return NULL;
}*/
// Followed by a logical screen descriptor
// Note that this works because GIFs specify little-endian order; on a
// big-endian machine, the height & width would need to be reversed.
// Can't use sizeof here since GCC does byte alignment;
// sizeof( screen_descriptor_t ) = 8!
READ(&screen_descriptor, 7);
*w = screen_descriptor.width;
*h = screen_descriptor.height;
color_resolution_bits = ( ( screen_descriptor.fields & 0x70 ) >> 4 ) + 1;
if ( screen_descriptor.fields & 0x80 )
{
//int i;
// If bit 7 is set, the next block is a global color table; read it
global_color_table_size = 1 <<
( ( ( screen_descriptor.fields & 0x07 ) + 1 ) );
global_color_table = ( rgb * ) malloc( 3 * global_color_table_size );
// XXX this could conceivably return a short count...
READ(global_color_table, 3 * global_color_table_size);
}
while ( block_type != TRAILER )
{
READ(&block_type, 1);
unsigned char size;
switch ( block_type )
{
case IMAGE_DESCRIPTOR:
return process_image_descriptor(buffer,
global_color_table,
global_color_table_size,
color_resolution_bits);
break;
case EXTENSION_INTRODUCER:
buffer++;
size = *(buffer++);
buffer += size;
do {
size = *(buffer++);
buffer += size;
} while (size != 0);
/*if ( !process_extension( buffer ) )
{
return NULL;
}*/
break;
case TRAILER:
break;
default:
fprintf( stderr, "Bailing on unrecognized block type %.02x\n",
block_type );
return NULL;
}
}
return NULL;
}
unsigned char* Load(unsigned char *buffer, unsigned short* w, unsigned short* h) {
return process_gif_stream(buffer, w, h);
}
/*int main( int argc, char *argv[] )
{
FILE* gif_file;
if ( argc < 2 )
{
fprintf( stderr, "Usage: %s <path-to-gif-file>\n", argv[ 0 ] );
exit( 0 );
}
gif_file = fopen( argv[ 1 ], "rb" );
if ( gif_file == NULL )
{
fprintf( stderr, "Unable to open file '%s'", argv[ 1 ] );
perror( ": " );
}
process_gif_stream( gif_file );
fclose( gif_file );
}*/
}

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#include "draw.h"
int main(int argc, char *argv[])
{
draw::init();
draw::loadPalette("data/palette/sweetie-16.pal");
auto tex = draw::getTexture("data/tilesets/standard.gif");
draw::setSource(tex.texture);
auto mapa = draw::createTexture("mapa", 256, 128, SDL_TEXTUREACCESS_TARGET);
draw::setDest(mapa.texture);
for (int y=0; y<16; ++y)
for (int x=0; x<32; ++x)
draw::draw(x*8, y*8, 8, 8, 0, 0, 8, 8);
draw::setDest(nullptr);
draw::fillRect(0,0,1280,960, 0, 0, 255, 255);
draw::setSource(mapa.texture);
draw::draw(128, 224, 1024, 512, 0, 0, 256, 128);
draw::fillRect(0,100,40,760, 255, 255, 255, 128);
draw::present();
SDL_Delay(2000);
return 0;
}