- [FIX] Render final a textura, per a evitar la merda que clava la GPU si s'usa acceleració hardware
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@@ -7,6 +7,7 @@ namespace draw
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enum flip { none, horizontal, vertical, both };
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void init(const char *titol, const uint16_t width, const uint16_t height);
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void resizeSystemTexture(const uint16_t width, const uint16_t height);
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void quit();
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SDL_Texture *createSurface(const uint16_t w, const uint16_t h);
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