- [FIX] Render final a textura, per a evitar la merda que clava la GPU si s'usa acceleració hardware

This commit is contained in:
2025-11-18 10:08:35 +01:00
parent aaa847b4be
commit 22b62dd46b
4 changed files with 20 additions and 2 deletions

View File

@@ -7,6 +7,7 @@ namespace draw
enum flip { none, horizontal, vertical, both };
void init(const char *titol, const uint16_t width, const uint16_t height);
void resizeSystemTexture(const uint16_t width, const uint16_t height);
void quit();
SDL_Texture *createSurface(const uint16_t w, const uint16_t h);