- Initial commit

This commit is contained in:
2025-10-24 14:22:11 +02:00
commit 2de1afba8f
326 changed files with 12309 additions and 0 deletions

201
data/room/01.room Normal file
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@@ -0,0 +1,201 @@
name=THE JAIL
bgColor=bright_blue
border=blue
tileMapFile=01.tmx
tileSetFile=standard.gif
roomUp=0
roomDown=0
roomLeft=0
roomRight=02.room
[enemy]
tileSetFile=jailer_#1.gif
animation=jailer_#1.ani
width=16
height=16
x=1
y=13
vx=0
vy=0
x1=1
y1=13
x2=1
y2=13
color=white
[/enemy]
[enemy]
tileSetFile=jailer_#3.gif
animation=jailer_#3.ani
width=16
height=16
x=4
y=13
vx=0
vy=0
x1=4
y1=13
x2=4
y2=13
color=white
[/enemy]
[enemy]
tileSetFile=jailer_#1.gif
animation=jailer_#1.ani
width=16
height=16
x=7
y=13
vx=0
vy=0
x1=7
y1=13
x2=7
y2=13
color=white
[/enemy]
[enemy]
tileSetFile=jailer_#2.gif
animation=jailer_#2.ani
width=16
height=16
x=10
y=13
vx=0
vy=0
x1=10
y1=13
x2=10
y2=13
color=white
[/enemy]
[enemy]
tileSetFile=jailer_#1.gif
animation=jailer_#1.ani
width=16
height=16
x=13
y=13
vx=0
vy=0
x1=13
y1=13
x2=13
y2=13
color=white
[/enemy]
[enemy]
tileSetFile=elsa.gif
animation=elsa.ani
width=16
height=16
x=3
y=9
vx=0
vy=0
x1=3
y1=9
x2=3
y2=9
color=white
[/enemy]
[enemy]
tileSetFile=elsa.gif
animation=elsa.ani
width=16
height=16
x=6
y=9
vx=0
vy=0
x1=6
y1=9
x2=6
y2=9
color=white
[/enemy]
[enemy]
tileSetFile=lamp.gif
animation=lamp.ani
width=16
height=16
x=23
y=6
vx=0
vy=0
x1=23
y1=6
x2=23
y2=6
color=white
[/enemy]
[enemy]
tileSetFile=bry.gif
animation=bry.ani
width=8
height=16
x=17
y=13
vx=0
vy=0
x1=17
y1=13
x2=17
y2=13
color=white
[/enemy]
#[enemy]
#tileSetFile=tv_panel.gif
#animation=tv_panel.ani
#width=24
#height=16
#x=18
#y=9
#vx=0
#vy=0
#x1=18
#y1=9
#x2=18
#y2=9
#color=white
#[/enemy]
#
#[enemy]
#tileSetFile=tv_panel.gif
#animation=tv_panel.ani
#width=24
#height=16
#x=22
#y=9
#vx=0
#vy=0
#x1=22
#y1=9
#x2=22
#y2=9
#color=white
#[/enemy]
#
#[enemy]
#tileSetFile=tv_panel.gif
#animation=tv_panel.ani
#width=24
#height=16
#x=26
#y=9
#vx=0
#vy=0
#x1=26
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#y2=9
#color=white
#[/enemy]

24
data/room/01.tmx Normal file
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@@ -0,0 +1,24 @@
<?xml version="1.0" encoding="UTF-8"?>
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52
data/room/02.room Normal file
View File

@@ -0,0 +1,52 @@
name=ROAD TO THE JAIL
bgColor=black
border=blue
tileMapFile=02.tmx
tileSetFile=standard.gif
roomUp=0
roomDown=04.room
roomLeft=01.room
roomRight=03.room
itemColor1=yellow
itemColor2=bright_yellow
[enemy]
tileSetFile=bin.gif
animation=bin.ani
width=16
height=8
x=4
y=7
vx=0.6
vy=0
x1=4
y1=7
x2=25
y2=7
color=green
[/enemy]
[enemy]
tileSetFile=upv_student.gif
animation=upv_student.ani
width=8
height=16
x=4
y=13
vx=0.6
vy=0
x1=4
y1=13
x2=19
y2=13
color=cyan
flip=true
[/enemy]
[item]
tileSetFile=items.gif
tile=2
x=4
y=6
counter=1
[/item]

24
data/room/02.tmx Normal file
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@@ -0,0 +1,24 @@
<?xml version="1.0" encoding="UTF-8"?>
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<tileset firstgid="1" source="standard.tsx"/>
<layer id="1" name="Capa de patrones 1" width="32" height="16">
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36
data/room/03.room Normal file
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name=VOID MAIN
bgColor=black
border=magenta
tileMapFile=03.tmx
tileSetFile=standard.gif
roomUp=0
roomDown=0
roomLeft=02.room
roomRight=0
autoSurface=left
itemColor1=bright_cyan
itemColor2=yellow
[enemy]
tileSetFile=code.gif
animation=code.ani
width=16
height=16
x=3
y=2
vx=0.4
vy=0
x1=3
y1=2
x2=27
y2=2
color=yellow
[/enemy]
[item]
tileSetFile=items.gif
tile=42
x=21
y=13
counter=1
[/item]

24
data/room/03.tmx Normal file
View File

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51
data/room/04.room Normal file
View File

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name=JUMP THROUGH
bgColor=black
border=cyan
tileMapFile=04.tmx
tileSetFile=standard.gif
roomUp=02.room
roomDown=0
roomLeft=07.room
roomRight=05.room
itemColor1=white
itemColor2=green
[enemy]
tileSetFile=chip.gif
animation=chip.ani
width=8
height=16
x=24
y=12
vx=0.3
vy=0
x1=24
y1=12
x2=31
y2=12
color=magenta
[/enemy]
[enemy]
tileSetFile=chip.gif
animation=chip.ani
width=8
height=16
x=4
y=2
vx=0
vy=0.4
x1=4
y1=2
x2=4
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color=yellow
[/enemy]
[item]
tileSetFile=items.gif
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y=3
counter=1
[/item]

24
data/room/04.tmx Normal file
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<?xml version="1.0" encoding="UTF-8"?>
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76
data/room/05.room Normal file
View File

@@ -0,0 +1,76 @@
name=BIG JUMP
bgColor=black
border=red
tileMapFile=05.tmx
tileSetFile=standard.gif
roomUp=0
roomDown=60.room
roomLeft=04.room
roomRight=06.room
itemColor1=bright_green
itemColor2=green
[enemy]
tileSetFile=floppy.gif
animation=floppy.ani
width=16
height=16
x=15
y=4
vx=0
vy=0.8
x1=15
y1=0
x2=15
y2=11
color=magenta
[/enemy]
[enemy]
tileSetFile=congo.gif
animation=congo.ani
width=8
height=16
x=21
y=12
vx=0.4
vy=0
x1=21
y1=12
x2=28
y2=12
color=yellow
flip=true
[/enemy]
[item]
tileSetFile=items.gif
tile=68
x=1
y=3
counter=1
[/item]
[item]
tileSetFile=items.gif
tile=68
x=2
y=3
counter=2
[/item]
[item]
tileSetFile=items.gif
tile=68
x=29
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counter=3
[/item]
[item]
tileSetFile=items.gif
tile=68
x=30
y=12
counter=4
[/item]

24
data/room/05.tmx Normal file
View File

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data/room/06.room Normal file
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139
data/room/07.room Normal file
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data/room/07.tmx Normal file
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data/room/08.room Normal file
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data/room/08.tmx Normal file
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data/room/09.room Normal file
View File

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data/room/09.tmx Normal file
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19
data/room/10.room Normal file
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data/room/10.tmx Normal file
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data/room/12.room Normal file
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data/room/13.room Normal file
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75
data/room/14.room Normal file
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132
data/room/15.room Normal file
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84
data/room/16.room Normal file
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75
data/room/17.room Normal file
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205
data/room/18.room Normal file
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24
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93
data/room/19.room Normal file
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data/room/20.room Normal file
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data/room/21.room Normal file
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data/room/22.room Normal file
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73
data/room/23.room Normal file
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data/room/24.room Normal file
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y1=11
x2=5
y2=14
color=bright_green
[/enemy]
[enemy]
tileSetFile=spider.gif
animation=spider.ani
width=8
height=8
x=25
y=1
vx=0
vy=0.5
x1=25
y1=1
x2=25
y2=10
color=bright_green
[/enemy]
[item]
tileSetFile=items.gif
tile=31
x=2
y=6
counter=1
[/item]
[item]
tileSetFile=items.gif
tile=31
x=2
y=14
counter=2
[/item]
[item]
tileSetFile=items.gif
tile=31
x=15
y=7
counter=3
[/item]
[item]
tileSetFile=items.gif
tile=31
x=29
y=5
counter=4
[/item]

24
data/room/24.tmx Normal file
View File

@@ -0,0 +1,24 @@
<?xml version="1.0" encoding="UTF-8"?>
<map version="1.9" tiledversion="1.9.2" orientation="orthogonal" renderorder="right-down" width="32" height="16" tilewidth="8" tileheight="8" infinite="0" nextlayerid="2" nextobjectid="1">
<tileset firstgid="1" source="standard.tsx"/>
<layer id="1" name="Capa de patrones 1" width="32" height="16">
<data encoding="csv">
22,22,22,22,22,22,22,22,22,22,22,22,22,22,22,22,22,22,22,22,22,22,22,22,22,22,22,22,22,22,22,22,
20,20,20,20,20,20,20,0,0,0,0,307,0,0,0,0,0,0,0,0,0,0,0,307,0,0,0,0,21,21,21,21,
20,20,20,0,0,0,134,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,307,21,21,21,
20,20,20,0,0,0,134,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,21,21,
20,20,20,20,20,20,20,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,21,21,
20,20,307,307,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,21,21,
20,20,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,45,46,
20,20,20,20,20,20,20,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,69,70,
45,46,45,46,45,46,134,400,0,0,0,0,0,519,20,20,543,0,0,0,0,0,0,0,0,0,0,0,400,400,21,21,
69,70,69,70,69,70,134,0,400,0,0,0,519,20,23,24,20,543,0,0,0,0,0,400,400,0,400,400,0,0,21,21,
20,20,20,20,20,20,20,0,0,0,0,519,20,20,47,48,20,20,543,0,0,0,400,0,0,0,0,0,0,0,21,21,
20,20,20,307,0,0,0,0,0,0,519,20,20,45,46,23,24,20,20,543,0,0,0,0,0,400,0,0,0,0,21,21,
20,20,307,0,0,0,0,0,0,519,20,20,20,69,70,47,48,20,20,20,543,0,0,0,0,0,0,0,0,0,21,21,
20,20,0,0,0,0,0,0,519,20,20,20,23,24,23,24,23,24,20,20,20,543,0,0,0,0,0,0,0,0,0,0,
20,20,0,0,0,0,0,519,20,20,20,20,47,48,47,48,47,48,20,20,20,20,543,0,0,556,0,0,0,0,0,0,
22,22,22,22,22,22,22,22,22,22,22,22,22,22,22,22,22,22,22,22,22,22,22,22,22,22,22,22,22,22,22,22
</data>
</layer>
</map>

129
data/room/25.room Normal file
View File

@@ -0,0 +1,129 @@
name=THE CHAPPEL
bgColor=blue
border=yellow
tileMapFile=25.tmx
tileSetFile=standard.gif
roomUp=0
roomDown=0
roomLeft=06.room
roomRight=26.room
itemColor1=yellow
itemColor2=cyan
[enemy]
# Batman tocando la campana
tileSetFile=batman_bell.gif
animation=batman_bell.ani
width=16
height=16
x=28
y=13
vx=0
vy=0
x1=28
y1=13
x2=28
y2=13
color=cyan
[/enemy]
[enemy]
# Campana de Batman
tileSetFile=bell.gif
animation=bell.ani
width=16
height=16
x=28
y=10
vx=0
vy=0
x1=28
y1=10
x2=28
y2=10
color=cyan
[/enemy]
[enemy]
# Campana izquierda
tileSetFile=bell.gif
animation=bell.ani
width=16
height=16
x=6
y=2
vx=0
vy=0
x1=6
y1=2
x2=6
y2=2
color=cyan
[/enemy]
[enemy]
# Dong izquierdo
tileSetFile=dong.gif
animation=dong.ani
width=22
height=16
x=6
y=4
vx=0
vy=0.4
x1=6
y1=4
x2=6
y2=13
color=cyan
[/enemy]
[enemy]
# Campana derecha
tileSetFile=bell.gif
animation=bell.ani
width=16
height=16
x=20
y=2
vx=0
vy=0
x1=20
y1=2
x2=20
y2=2
color=cyan
[/enemy]
[enemy]
# Dong derecha
tileSetFile=dong.gif
animation=dong.ani
width=22
height=16
x=20
y=13
vx=0
vy=-0.5
x1=20
y1=4
x2=20
y2=13
color=cyan
[/enemy]
[item]
tileSetFile=items.gif
tile=48
x=1
y=2
counter=1
[/item]
[item]
tileSetFile=items.gif
tile=48
x=26
y=13
counter=2
[/item]

24
data/room/25.tmx Normal file
View File

@@ -0,0 +1,24 @@
<?xml version="1.0" encoding="UTF-8"?>
<map version="1.9" tiledversion="1.9.2" orientation="orthogonal" renderorder="right-down" width="32" height="16" tilewidth="8" tileheight="8" infinite="0" nextlayerid="2" nextobjectid="1">
<tileset firstgid="1" source="standard.tsx"/>
<layer id="1" name="Capa de patrones 1" width="32" height="16">
<data encoding="csv">
67,68,67,68,67,68,67,68,67,68,67,68,67,68,67,68,67,68,67,68,67,68,67,68,67,68,67,68,67,68,67,68,
91,92,91,92,91,92,91,92,91,92,91,92,91,92,91,92,91,92,91,92,91,92,91,92,91,92,91,92,91,92,91,92,
93,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,93,
117,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,117,
117,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,117,
117,398,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,141,
117,0,0,0,0,0,0,0,0,0,0,0,0,0,526,93,550,0,0,0,0,0,0,0,0,0,0,0,0,0,0,32,
117,404,405,0,0,0,0,0,0,0,0,0,403,404,404,404,404,405,400,0,0,0,0,0,0,0,0,0,0,0,0,0,
117,0,0,0,0,0,0,0,0,0,399,400,0,0,0,117,0,0,0,428,0,0,0,0,0,0,0,556,0,0,0,0,
117,0,0,403,404,405,0,0,0,428,0,0,0,0,0,117,0,0,0,0,0,0,0,526,403,404,404,32,32,32,32,32,
117,0,428,0,0,0,0,0,0,0,0,0,0,0,0,117,0,0,0,0,0,0,526,0,0,0,0,32,0,0,32,32,
141,556,0,0,0,0,0,0,0,0,0,0,0,0,0,117,0,0,0,0,0,526,0,0,0,0,0,32,0,0,32,32,
32,404,404,405,399,0,0,0,397,0,0,0,403,404,404,404,404,405,0,403,405,0,0,0,403,404,404,32,32,32,32,32,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,117,0,0,0,0,0,0,0,0,0,0,0,135,0,0,32,32,
0,0,0,0,0,0,0,556,0,0,0,0,0,89,94,141,556,0,0,0,0,0,0,0,0,89,94,135,0,0,32,89,
89,90,89,90,89,90,89,90,89,90,89,90,89,90,89,90,89,90,89,90,89,90,89,90,89,90,89,90,89,90,89,90
</data>
</layer>
</map>

185
data/room/26.room Normal file
View File

@@ -0,0 +1,185 @@
name=JINGLE BELLS
bgColor=blue
border=yellow
tileMapFile=26.tmx
tileSetFile=standard.gif
roomUp=0
roomDown=0
roomLeft=25.room
roomRight=27.room
itemColor1=magenta
itemColor2=red
[enemy]
tileSetFile=batman_bell.gif
animation=batman_bell.ani
width=16
height=16
x=1
y=13
vx=0
vy=0
x1=1
y1=13
x2=1
y2=13
color=cyan
[/enemy]
[enemy]
tileSetFile=abad_bell.gif
animation=abad_bell.ani
width=16
height=16
x=29
y=13
vx=0
vy=0
x1=29
y1=13
x2=29
y2=13
color=cyan
[/enemy]
[enemy]
# Campana uno
tileSetFile=bell.gif
animation=bell.ani
width=16
height=16
x=1
y=4
vx=0.6
vy=0
x1=1
y1=4
x2=29
y2=4
color=yellow
[/enemy]
[enemy]
# Dong izquierda
tileSetFile=dong.gif
animation=dong.ani
width=22
height=16
x=1
y=2
vx=0
vy=0
x1=1
y1=2
x2=1
y2=2
color=yellow
[/enemy]
[enemy]
# Campana dos
tileSetFile=bell.gif
animation=bell.ani
width=16
height=16
x=26
y=7
vx=-0.6
vy=0
x1=1
y1=7
x2=29
y2=7
color=yellow
[/enemy]
[enemy]
# Dong derecha
tileSetFile=dong.gif
animation=dong.ani
width=22
height=16
x=28
y=2
vx=-0
vy=0
x1=28
y1=2
x2=28
y2=2
color=yellow
[/enemy]
[enemy]
# Campana tres
tileSetFile=bell.gif
animation=bell.ani
width=16
height=16
x=1
y=10
vx=0.6
vy=0
x1=1
y1=10
x2=29
y2=10
color=yellow
[/enemy]
[enemy]
# Campana cuatro
tileSetFile=bell.gif
animation=bell.ani
width=16
height=16
x=26
y=13
vx=-0.6
vy=0
x1=4
y1=13
x2=26
y2=13
color=yellow
[/enemy]
[item]
tileSetFile=items.gif
tile=60
x=26
y=3
counter=1
[/item]
[item]
tileSetFile=items.gif
tile=60
x=5
y=6
counter=2
[/item]
[item]
tileSetFile=items.gif
tile=60
x=26
y=9
counter=3
[/item]
[item]
tileSetFile=items.gif
tile=60
x=4
y=13
counter=4
[/item]
[item]
tileSetFile=items.gif
tile=60
x=27
y=13
counter=5
[/item]

24
data/room/26.tmx Normal file
View File

@@ -0,0 +1,24 @@
<?xml version="1.0" encoding="UTF-8"?>
<map version="1.9" tiledversion="1.9.2" orientation="orthogonal" renderorder="right-down" width="32" height="16" tilewidth="8" tileheight="8" infinite="0" nextlayerid="2" nextobjectid="1">
<tileset firstgid="1" source="standard.tsx"/>
<layer id="1" name="Capa de patrones 1" width="32" height="16">
<data encoding="csv">
67,68,67,68,67,68,67,68,67,68,67,68,67,68,67,68,67,68,67,68,67,68,67,68,67,68,67,68,67,68,67,68,
91,227,226,227,226,227,226,227,226,227,226,227,226,227,226,227,226,227,226,227,226,227,226,227,226,227,226,227,226,227,226,92,
93,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,93,
117,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,117,
117,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,117,
141,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,526,428,0,0,0,0,117,
32,0,0,0,0,0,0,403,404,404,404,404,404,404,404,404,404,404,404,404,404,404,404,404,405,0,0,0,0,0,0,117,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,117,
0,0,0,0,0,428,550,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,141,
93,0,0,0,0,0,0,403,404,404,404,404,404,404,404,404,404,404,404,404,404,404,404,404,405,0,0,0,0,0,0,32,
117,550,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
141,0,550,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,526,428,0,0,0,0,0,
32,32,32,32,0,0,0,403,404,404,404,404,404,404,404,404,404,404,404,404,404,404,404,404,405,0,0,0,32,32,32,32,
93,0,0,93,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,93,0,0,93,
141,0,0,141,0,0,0,0,0,0,0,0,0,0,526,428,550,0,0,0,0,0,0,0,0,0,0,0,141,0,0,141,
89,90,89,90,89,90,89,90,89,90,89,90,89,90,89,90,89,90,89,90,89,90,89,90,89,90,89,90,89,90,89,90
</data>
</layer>
</map>

49
data/room/27.room Normal file
View File

@@ -0,0 +1,49 @@
name=THE BACKYARD
bgColor=blue
border=cyan
tileMapFile=27.tmx
tileSetFile=standard.gif
roomUp=28.room
roomDown=29.room
roomLeft=26.room
roomRight=0
#[enemy]
#tileSetFile=floppy.gif
#animation=floppy.ani
#width=16
#height=16
#x=2
#y=2
#vx=0
#vy=0
#x1=2
#y1=2
#x2=2
#y2=2
#color=magenta
#[/enemy]
[item]
tileSetFile=items.gif
tile=28
x=1
y=13
counter=1
[/item]
[item]
tileSetFile=items.gif
tile=32
x=11
y=14
counter=2
[/item]
[item]
tileSetFile=items.gif
tile=32
x=14
y=14
counter=3
[/item]

24
data/room/27.tmx Normal file
View File

@@ -0,0 +1,24 @@
<?xml version="1.0" encoding="UTF-8"?>
<map version="1.9" tiledversion="1.9.2" orientation="orthogonal" renderorder="right-down" width="32" height="16" tilewidth="8" tileheight="8" infinite="0" nextlayerid="2" nextobjectid="1">
<tileset firstgid="1" source="standard.tsx"/>
<layer id="1" name="Capa de patrones 1" width="32" height="16">
<data encoding="csv">
67,68,67,68,67,68,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,17,
91,92,91,92,91,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,17,
93,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,17,
117,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,523,257,0,0,0,0,0,17,
117,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,257,0,0,0,0,0,0,0,17,
117,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,17,
117,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,305,305,305,0,305,0,0,0,0,0,17,
117,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,305,0,305,305,305,305,0,305,305,0,0,0,17,
141,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,305,0,305,0,305,305,305,305,0,0,0,0,0,17,
32,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,305,0,305,305,305,305,305,305,0,305,0,0,17,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,305,305,305,305,305,305,305,305,305,0,0,0,17,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,305,305,305,41,41,305,305,305,0,0,0,17,
32,426,427,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,305,0,305,0,41,41,305,0,0,305,0,0,17,
93,0,426,427,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,305,0,0,41,41,0,0,305,0,0,0,17,
141,426,427,426,427,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,41,41,0,0,0,0,0,0,17,
89,90,89,90,89,90,89,90,89,94,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,0,523,17,17,17
</data>
</layer>
</map>

35
data/room/28.room Normal file
View File

@@ -0,0 +1,35 @@
name=YOU SHALL NOT PASS
bgColor=bright_black
border=black
tileMapFile=28.tmx
tileSetFile=standard.gif
roomUp=32.room
roomDown=27.room
roomLeft=0
roomRight=31.room
itemColor1=bright_magenta
itemColor2=bright_green
[enemy]
tileSetFile=lord_abad.gif
animation=lord_abad.ani
width=16
height=16
x=0
y=5
vx=0
vy=0
x1=0
y1=5
x2=0
y2=5
color=yellow
[/enemy]
[item]
tileSetFile=items.gif
tile=58
x=2
y=11
counter=1
[/item]

24
data/room/28.tmx Normal file
View File

@@ -0,0 +1,24 @@
<?xml version="1.0" encoding="UTF-8"?>
<map version="1.9" tiledversion="1.9.2" orientation="orthogonal" renderorder="right-down" width="32" height="16" tilewidth="8" tileheight="8" infinite="0" nextlayerid="2" nextobjectid="1">
<tileset firstgid="1" source="standard.tsx"/>
<layer id="1" name="Capa de patrones 1" width="32" height="16">
<data encoding="csv">
90,89,94,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,89,94,41,235,235,0,0,235,235,41,89,90,89,
89,94,215,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,214,215,0,0,0,0,0,0,0,0,214,89,90,
214,215,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,214,89,
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91
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68
data/room/30.room Normal file
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24
data/room/30.tmx Normal file
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92
data/room/31.room Normal file
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24
data/room/31.tmx Normal file
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42
data/room/32.room Normal file
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24
data/room/32.tmx Normal file
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91
data/room/33.room Normal file
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24
data/room/33.tmx Normal file
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24
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189
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108
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109
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data/room/42.room Normal file
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data/room/42.tmx Normal file
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51
data/room/43.room Normal file
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24
data/room/43.tmx Normal file
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52
data/room/44.room Normal file
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data/room/44.tmx Normal file
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73
data/room/45.room Normal file
View File

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data/room/45.tmx Normal file
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69
data/room/46.room Normal file
View File

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24
data/room/46.tmx Normal file
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data/room/47.room Normal file
View File

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data/room/47.tmx Normal file
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86
data/room/48.room Normal file
View File

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color=white
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data/room/48.tmx Normal file
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26
data/room/49.room Normal file
View File

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vx=0.7
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24
data/room/49.tmx Normal file
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73
data/room/50.room Normal file
View File

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24
data/room/50.tmx Normal file
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Some files were not shown because too many files have changed in this diff Show More