- [NEW] Updatats de nou els Yamals de les habitacions
- [NEW] Es mostren les propietats dels enemics i els items quan els selecciones. - [NEW] misc::floatToString()
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@@ -1,27 +1,26 @@
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# BIG JUMP
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room:
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number: "05"
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name: "BIG JUMP"
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bgColor: black
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border: red
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tileSetFile: standard.gif
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# Room connections (null for no connection)
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# Conexiones de la habitación (null = sin conexión)
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connections:
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up: null
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down: "60"
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left: "04"
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right: "06"
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down: 60.yaml
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left: 04.yaml
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right: 06.yaml
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# Item display colors
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# Colores de los objetos
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itemColor1: bright_green
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itemColor2: green
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# Conveyor belt direction: left (-1), none (0), right (1)
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autoSurface: 0
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# Dirección de la cinta transportadora: left, none, right
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conveyorBelt: none
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# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
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# Values are 0-based tile indices (0 = empty)
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# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
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# Índices de tiles (-1 = vacío)
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tilemap:
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- [24, 24, 24, 24, 24, 24, -1, -1, 304, -1, -1, -1, 304, 304, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 304, 425, 426, 425, 426]
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- [24, 24, 24, 24, 304, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 304, 425, 426, 92]
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@@ -40,30 +39,26 @@ tilemap:
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- [30, 30, 531, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 30, 48, 48, 48, 48, 48, 48, 48, 48, 88, 89, 88, 89]
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- [30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 304, -1, -1, 304, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30]
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# Enemies in this room
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# Enemigos en esta habitación
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enemies:
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- animation: floppy.yaml
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position: {x: 15, y: 4}
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velocity: {x: 0, y: 48.0}
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boundaries:
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x1: 15
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y1: 0
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x2: 15
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y2: 11
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position1: {x: 15, y: 0}
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position2: {x: 15, y: 11}
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color: magenta
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- animation: congo.yaml
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position: {x: 21, y: 12}
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velocity: {x: 24.0, y: 0}
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boundaries:
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x1: 21
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y1: 12
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x2: 28
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y2: 12
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position1: {x: 21, y: 12}
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position2: {x: 28, y: 12}
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color: yellow
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flip: true
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# Items in this room
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# Objetos en esta habitación
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items:
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- tileSetFile: items.gif
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tile: 68
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