- [NEW] Updatats de nou els Yamals de les habitacions
- [NEW] Es mostren les propietats dels enemics i els items quan els selecciones. - [NEW] misc::floatToString()
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@@ -1,27 +1,26 @@
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# 256 COLORS
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room:
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number: "31"
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name: "256 COLORS"
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bgColor: black
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border: bright_magenta
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tileSetFile: standard.gif
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# Room connections (null for no connection)
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# Conexiones de la habitación (null = sin conexión)
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connections:
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up: null
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down: null
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left: "28"
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left: 28.yaml
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right: null
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# Item display colors
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# Colores de los objetos
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itemColor1: bright_red
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itemColor2: bright_cyan
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# Conveyor belt direction: left (-1), none (0), right (1)
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autoSurface: -1
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# Dirección de la cinta transportadora: left, none, right
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conveyorBelt: left
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# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
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# Values are 0-based tile indices (0 = empty)
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# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
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# Índices de tiles (-1 = vacío)
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tilemap:
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- [192, 197, 192, 193, 195, 201, 199, 194, 196, 200, 199, 193, 193, 195, 198, 193, 195, 193, 193, 201, 199, 196, 195, 193, 192, 201, 193, 202, 192, 196, 203, 195]
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- [192, 200, 194, 203, 194, 196, 199, 193, 202, 197, 197, 195, 196, 201, 199, 194, 193, 198, 200, 194, 195, 193, 198, 194, 197, 200, 193, 194, 198, 193, 201, 193]
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@@ -40,49 +39,41 @@ tilemap:
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- [-1, -1, -1, -1, -1, -1, 555, -1, -1, -1, -1, 559, -1, -1, -1, 555, -1, -1, -1, -1, 559, -1, 513, 195, 203, 197, 200, 195, 197, 193, 194, 197]
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- [192, 193, 194, 198, 197, 195, 203, 199, 197, 202, 198, 197, 194, 201, 201, 199, 200, 197, 199, 198, 192, 196, 194, 196, 198, 194, 195, 196, 193, 199, 194, 192]
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# Enemies in this room
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# Enemigos en esta habitación
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enemies:
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- animation: guitar.yaml
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position: {x: 13, y: 5}
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velocity: {x: 0, y: 36.0}
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boundaries:
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x1: 13
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y1: 5
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x2: 13
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y2: 13
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position1: {x: 13, y: 5}
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position2: {x: 13, y: 13}
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color: magenta
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- animation: sigmasua.yaml
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position: {x: 24, y: 2}
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velocity: {x: 0, y: 36.0}
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boundaries:
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x1: 24
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y1: 2
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x2: 24
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y2: 9
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position1: {x: 24, y: 2}
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position2: {x: 24, y: 9}
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color: red
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- animation: paco.yaml
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position: {x: 6, y: 2}
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velocity: {x: 0, y: 36.0}
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boundaries:
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x1: 6
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y1: 2
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x2: 6
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y2: 8
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position1: {x: 6, y: 2}
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position2: {x: 6, y: 8}
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color: yellow
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- animation: chip.yaml
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position: {x: 15, y: 9}
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velocity: {x: 36.0, y: 0}
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boundaries:
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x1: 15
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y1: 9
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x2: 23
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y2: 9
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position1: {x: 15, y: 9}
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position2: {x: 23, y: 9}
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color: green
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# Items in this room
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# Objetos en esta habitación
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items:
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- tileSetFile: items.gif
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tile: 61
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