- [NEW] Updatats de nou els Yamals de les habitacions
- [NEW] Es mostren les propietats dels enemics i els items quan els selecciones. - [NEW] misc::floatToString()
This commit is contained in:
@@ -1,27 +1,26 @@
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# BE CAREFUL WITH THE FUSE
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room:
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number: "36"
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name: "BE CAREFUL WITH THE FUSE"
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bgColor: black
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border: bright_cyan
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tileSetFile: standard.gif
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# Room connections (null for no connection)
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# Conexiones de la habitación (null = sin conexión)
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connections:
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up: null
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down: null
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left: "37"
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right: "35"
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left: 37.yaml
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right: 35.yaml
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# Item display colors
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# Colores de los objetos
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itemColor1: green
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itemColor2: red
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# Conveyor belt direction: left (-1), none (0), right (1)
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autoSurface: 0
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# Dirección de la cinta transportadora: left, none, right
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conveyorBelt: none
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# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
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# Values are 0-based tile indices (0 = empty)
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# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
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# Índices de tiles (-1 = vacío)
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tilemap:
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- [117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118]
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- [118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117]
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@@ -40,36 +39,30 @@ tilemap:
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- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 353, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 143]
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- [117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118]
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# Enemies in this room
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# Enemigos en esta habitación
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enemies:
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- animation: spark.yaml
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position: {x: 6, y: 13}
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velocity: {x: 24.0, y: 0}
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boundaries:
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x1: 2
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y1: 13
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x2: 14
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y2: 13
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position1: {x: 2, y: 13}
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position2: {x: 14, y: 13}
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color: yellow
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- animation: spark.yaml
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position: {x: 21, y: 13}
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velocity: {x: 24.0, y: 0}
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boundaries:
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x1: 17
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y1: 13
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x2: 29
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y2: 13
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position1: {x: 17, y: 13}
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position2: {x: 29, y: 13}
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color: yellow
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- animation: spark.yaml
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position: {x: 2, y: 10}
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velocity: {x: 24.0, y: 0}
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boundaries:
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x1: 2
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y1: 10
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x2: 14
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y2: 10
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position1: {x: 2, y: 10}
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position2: {x: 14, y: 10}
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color: yellow
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mirror: true
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@@ -77,10 +70,8 @@ enemies:
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position: {x: 17, y: 10}
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velocity: {x: 24.0, y: 0}
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boundaries:
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x1: 17
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y1: 10
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x2: 29
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y2: 10
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position1: {x: 17, y: 10}
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position2: {x: 29, y: 10}
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color: yellow
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mirror: true
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@@ -88,63 +79,51 @@ enemies:
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position: {x: 13, y: 2}
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velocity: {x: 0, y: 24.0}
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boundaries:
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x1: 13
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y1: 2
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x2: 13
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y2: 7
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position1: {x: 13, y: 2}
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position2: {x: 13, y: 7}
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color: bright_yellow
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- animation: shock.yaml
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position: {x: 10, y: 4}
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velocity: {x: 0, y: 30.0}
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boundaries:
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x1: 10
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y1: 2
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x2: 10
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y2: 7
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position1: {x: 10, y: 2}
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position2: {x: 10, y: 7}
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color: bright_yellow
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- animation: shock.yaml
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position: {x: 7, y: 6}
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velocity: {x: 0, y: 36.0}
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boundaries:
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x1: 7
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y1: 2
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x2: 7
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y2: 7
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position1: {x: 7, y: 2}
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position2: {x: 7, y: 7}
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color: bright_yellow
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- animation: shock.yaml
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position: {x: 24, y: 2}
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velocity: {x: 0, y: 24.0}
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boundaries:
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x1: 24
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y1: 2
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x2: 24
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y2: 7
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position1: {x: 24, y: 2}
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position2: {x: 24, y: 7}
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color: bright_yellow
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- animation: shock.yaml
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position: {x: 21, y: 4}
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velocity: {x: 0, y: 30.0}
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boundaries:
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x1: 21
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y1: 2
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x2: 21
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y2: 7
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position1: {x: 21, y: 2}
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position2: {x: 21, y: 7}
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color: bright_yellow
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- animation: shock.yaml
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position: {x: 18, y: 6}
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velocity: {x: 0, y: 36.0}
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boundaries:
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x1: 18
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y1: 2
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x2: 18
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y2: 7
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position1: {x: 18, y: 2}
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position2: {x: 18, y: 7}
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color: bright_yellow
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# Items in this room
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# Objetos en esta habitación
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items:
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- tileSetFile: items.gif
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tile: 57
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