- [NEW] Updatats de nou els Yamals de les habitacions
- [NEW] Es mostren les propietats dels enemics i els items quan els selecciones. - [NEW] misc::floatToString()
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@@ -1,27 +1,26 @@
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# THE FINAL CROSSOVER
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room:
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number: "38"
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name: "THE FINAL CROSSOVER"
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bgColor: bright_black
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border: yellow
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tileSetFile: standard.gif
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# Room connections (null for no connection)
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# Conexiones de la habitación (null = sin conexión)
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connections:
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up: null
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down: null
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left: "39"
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right: "37"
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left: 39.yaml
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right: 37.yaml
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# Item display colors
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# Colores de los objetos
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itemColor1: yellow
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itemColor2: magenta
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# Conveyor belt direction: left (-1), none (0), right (1)
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autoSurface: 0
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# Dirección de la cinta transportadora: left, none, right
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conveyorBelt: none
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# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
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# Values are 0-based tile indices (0 = empty)
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# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
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# Índices de tiles (-1 = vacío)
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tilemap:
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- [20, 20, 20, 20, 20, 20, 20, 22, 23, -1, -1, 20, 20, 20, 20, 20, 20, 22, 23, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20]
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- [20, 20, -1, -1, -1, 20, 20, 46, 47, -1, -1, -1, -1, -1, -1, -1, -1, 46, 47, 20, 20, 20, -1, -1, -1, 20, 20, 20, 20, 20, -1, -1]
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@@ -40,36 +39,30 @@ tilemap:
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- [-1, -1, -1, -1, -1, 555, -1, -1, 311, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 311, -1, 555, -1, -1, -1, -1, -1, 310, -1, -1, -1]
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- [217, 217, 217, 218, 20, 20, 20, 20, 20, 20, 556, 556, 556, 556, 556, 556, 556, 556, 20, 20, 20, 20, 20, 20, 20, 219, 220, 220, 220, 220, 220, 221]
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# Enemies in this room
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# Enemigos en esta habitación
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enemies:
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- animation: stopped_arounder.yaml
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position: {x: 9, y: 11}
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velocity: {x: 0, y: 0}
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boundaries:
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x1: 9
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y1: 11
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x2: 9
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y2: 11
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position1: {x: 9, y: 11}
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position2: {x: 9, y: 11}
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color: white
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- animation: stopped_arounder.yaml
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position: {x: 18, y: 11}
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velocity: {x: 0, y: 0}
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boundaries:
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x1: 18
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y1: 11
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x2: 18
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y2: 11
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position1: {x: 18, y: 11}
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position2: {x: 18, y: 11}
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color: white
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- animation: walking_arounder.yaml
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position: {x: 12, y: 1}
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velocity: {x: 30.0, y: 0}
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boundaries:
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x1: 11
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y1: 1
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x2: 16
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y2: 1
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position1: {x: 11, y: 1}
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position2: {x: 16, y: 1}
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color: white
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flip: true
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@@ -77,10 +70,8 @@ enemies:
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position: {x: 9, y: 0}
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velocity: {x: 0, y: 0}
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boundaries:
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x1: 9
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y1: 0
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x2: 9
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y2: 0
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position1: {x: 9, y: 0}
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position2: {x: 9, y: 0}
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color: yellow
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flip: true
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@@ -88,10 +79,8 @@ enemies:
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position: {x: 3, y: 1}
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velocity: {x: 0, y: 42.0}
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boundaries:
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x1: 3
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y1: 1
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x2: 3
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y2: 9
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position1: {x: 3, y: 1}
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position2: {x: 3, y: 9}
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color: white
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flip: true
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@@ -99,14 +88,12 @@ enemies:
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position: {x: 12, y: 10}
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velocity: {x: 12.0, y: 0}
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boundaries:
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x1: 10
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y1: 10
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x2: 17
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y2: 10
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position1: {x: 10, y: 10}
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position2: {x: 17, y: 10}
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color: bright_yellow
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flip: true
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# Items in this room
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# Objetos en esta habitación
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items:
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- tileSetFile: items.gif
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tile: 37
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