- [NEW] Updatats de nou els Yamals de les habitacions
- [NEW] Es mostren les propietats dels enemics i els items quan els selecciones. - [NEW] misc::floatToString()
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@@ -1,27 +1,26 @@
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# AROUND WITH ME
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room:
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number: "41"
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name: "AROUND WITH ME"
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bgColor: black
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border: blue
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tileSetFile: standard.gif
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# Room connections (null for no connection)
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# Conexiones de la habitación (null = sin conexión)
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connections:
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up: null
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down: null
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left: "42"
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right: "40"
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left: 42.yaml
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right: 40.yaml
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# Item display colors
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# Colores de los objetos
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itemColor1: yellow
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itemColor2: magenta
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# Conveyor belt direction: left (-1), none (0), right (1)
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autoSurface: 0
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# Dirección de la cinta transportadora: left, none, right
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conveyorBelt: none
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# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
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# Values are 0-based tile indices (0 = empty)
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# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
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# Índices de tiles (-1 = vacío)
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tilemap:
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- [187, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
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- [187, -1, -1, -1, -1, 263, -1, -1, -1, -1, -1, -1, -1, 263, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
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@@ -40,56 +39,46 @@ tilemap:
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- [-1, -1, -1, -1, -1, -1, 263, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 263, -1, -1, -1, -1, -1]
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- [43, 43, 43, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556]
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# Enemies in this room
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# Enemigos en esta habitación
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enemies:
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- animation: arounders_door.yaml
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position: {x: 6, y: 2}
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velocity: {x: 0, y: 0}
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boundaries:
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x1: 6
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y1: 2
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x2: 6
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y2: 2
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position1: {x: 6, y: 2}
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position2: {x: 6, y: 2}
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color: bright_cyan
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- animation: stopped_arounder.yaml
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position: {x: 8, y: 12}
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velocity: {x: 0, y: 0}
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boundaries:
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x1: 8
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y1: 12
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x2: 8
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y2: 12
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position1: {x: 8, y: 12}
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position2: {x: 8, y: 12}
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color: bright_cyan
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- animation: stopped_arounder.yaml
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position: {x: 11, y: 3}
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velocity: {x: 0, y: 0}
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boundaries:
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x1: 11
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y1: 3
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x2: 11
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y2: 3
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position1: {x: 11, y: 3}
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position2: {x: 11, y: 3}
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color: bright_cyan
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- animation: stopped_arounder.yaml
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position: {x: 24, y: 12}
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velocity: {x: 0, y: 0}
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boundaries:
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x1: 24
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y1: 12
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x2: 24
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y2: 12
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position1: {x: 24, y: 12}
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position2: {x: 24, y: 12}
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color: bright_cyan
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- animation: walking_arounder.yaml
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position: {x: 12, y: 12}
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velocity: {x: 18.0, y: 0}
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boundaries:
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x1: 9
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y1: 12
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x2: 23
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y2: 12
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position1: {x: 9, y: 12}
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position2: {x: 23, y: 12}
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color: bright_cyan
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flip: true
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@@ -97,10 +86,8 @@ enemies:
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position: {x: 14, y: 12}
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velocity: {x: -24.0, y: 0}
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boundaries:
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x1: 9
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y1: 12
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x2: 23
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y2: 12
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position1: {x: 9, y: 12}
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position2: {x: 23, y: 12}
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color: bright_cyan
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flip: true
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@@ -108,14 +95,12 @@ enemies:
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position: {x: 14, y: 6}
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velocity: {x: -24.0, y: 0}
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boundaries:
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x1: 12
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y1: 6
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x2: 20
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y2: 6
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position1: {x: 12, y: 6}
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position2: {x: 20, y: 6}
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color: bright_cyan
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flip: true
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# Items in this room
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# Objetos en esta habitación
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items:
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- tileSetFile: items.gif
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tile: 46
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