- [NEW] Updatats de nou els Yamals de les habitacions

- [NEW] Es mostren les propietats dels enemics i els items quan els selecciones.
- [NEW] misc::floatToString()
This commit is contained in:
2025-11-19 13:58:45 +01:00
parent 0263c9e54d
commit 546ab9aa55
63 changed files with 1036 additions and 1461 deletions

View File

@@ -1,27 +1,26 @@
# AROUND WITH ME
room:
number: "41"
name: "AROUND WITH ME"
bgColor: black
border: blue
tileSetFile: standard.gif
# Room connections (null for no connection)
# Conexiones de la habitación (null = sin conexión)
connections:
up: null
down: null
left: "42"
right: "40"
left: 42.yaml
right: 40.yaml
# Item display colors
# Colores de los objetos
itemColor1: yellow
itemColor2: magenta
# Conveyor belt direction: left (-1), none (0), right (1)
autoSurface: 0
# Dirección de la cinta transportadora: left, none, right
conveyorBelt: none
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
# Values are 0-based tile indices (0 = empty)
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
# Índices de tiles (-1 = vacío)
tilemap:
- [187, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [187, -1, -1, -1, -1, 263, -1, -1, -1, -1, -1, -1, -1, 263, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
@@ -40,56 +39,46 @@ tilemap:
- [-1, -1, -1, -1, -1, -1, 263, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 263, -1, -1, -1, -1, -1]
- [43, 43, 43, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556]
# Enemies in this room
# Enemigos en esta habitación
enemies:
- animation: arounders_door.yaml
position: {x: 6, y: 2}
velocity: {x: 0, y: 0}
boundaries:
x1: 6
y1: 2
x2: 6
y2: 2
position1: {x: 6, y: 2}
position2: {x: 6, y: 2}
color: bright_cyan
- animation: stopped_arounder.yaml
position: {x: 8, y: 12}
velocity: {x: 0, y: 0}
boundaries:
x1: 8
y1: 12
x2: 8
y2: 12
position1: {x: 8, y: 12}
position2: {x: 8, y: 12}
color: bright_cyan
- animation: stopped_arounder.yaml
position: {x: 11, y: 3}
velocity: {x: 0, y: 0}
boundaries:
x1: 11
y1: 3
x2: 11
y2: 3
position1: {x: 11, y: 3}
position2: {x: 11, y: 3}
color: bright_cyan
- animation: stopped_arounder.yaml
position: {x: 24, y: 12}
velocity: {x: 0, y: 0}
boundaries:
x1: 24
y1: 12
x2: 24
y2: 12
position1: {x: 24, y: 12}
position2: {x: 24, y: 12}
color: bright_cyan
- animation: walking_arounder.yaml
position: {x: 12, y: 12}
velocity: {x: 18.0, y: 0}
boundaries:
x1: 9
y1: 12
x2: 23
y2: 12
position1: {x: 9, y: 12}
position2: {x: 23, y: 12}
color: bright_cyan
flip: true
@@ -97,10 +86,8 @@ enemies:
position: {x: 14, y: 12}
velocity: {x: -24.0, y: 0}
boundaries:
x1: 9
y1: 12
x2: 23
y2: 12
position1: {x: 9, y: 12}
position2: {x: 23, y: 12}
color: bright_cyan
flip: true
@@ -108,14 +95,12 @@ enemies:
position: {x: 14, y: 6}
velocity: {x: -24.0, y: 0}
boundaries:
x1: 12
y1: 6
x2: 20
y2: 6
position1: {x: 12, y: 6}
position2: {x: 20, y: 6}
color: bright_cyan
flip: true
# Items in this room
# Objetos en esta habitación
items:
- tileSetFile: items.gif
tile: 46