- [FIX] Ficar correctament el color transparent al volcar a pantalla
- [NEW] Rejilla de tiles
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@@ -17,8 +17,12 @@ void game::init()
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bool loop()
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{
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draw::cls(0);
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rooms::drawFullMap();
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//draw::cls(0);
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//rooms::drawFullMap();
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rooms::draw();
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draw::color(COLOR_BRIGHT_BLACK);
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for (int i=0; i<=32; ++i) draw::vline(64+i*16, 48, 256);
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for (int i=0; i<=16; ++i) draw::hline(64, 48+i*16, 512);
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draw::render();
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return true;
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}
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