- [NEW] Càrrega i pintat d'enemics en l'habitació

This commit is contained in:
2025-11-01 11:58:43 +01:00
parent a000c66dd2
commit 94cc7d9242
5 changed files with 237 additions and 74 deletions

137
source/enemies.cpp Normal file
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@@ -0,0 +1,137 @@
#include "enemies.h"
#include <filesystem>
#include <iostream>
#include <fstream>
#include <algorithm>
#include <unordered_map>
namespace fs = std::filesystem;
namespace enemies
{
std::unordered_map<std::string, enemy_t> enemies;
inline void trim(std::string& s) {
s.erase(s.begin(), std::find_if(s.begin(), s.end(), [](unsigned char ch) { return !std::isspace(ch); }));
s.erase(std::find_if(s.rbegin(), s.rend(), [](unsigned char ch) { return !std::isspace(ch); }).base(), s.end());
}
void processKeyValue(const std::string& enemy_name, const std::string& section, const std::string& key, const std::string& value)
{
enemy_t& enemy = enemies[enemy_name];
if (section == "global") {
if (key == "tileSetFile") {
enemy.tileSetFile = images::getImage("enemies/"+value);
} else if (key == "frame_width") {
enemy.frame_width = std::stoi(value);
} else if (key == "frame_height") {
enemy.frame_height = std::stoi(value);
}
} else if (section == "animation") {
if (key == "name") {
enemy.animations.back().name = value;
printf("animacio '%s' frames: ", value.c_str());
} else if (key == "loop") {
enemy.animations.back().loop = std::stoi(value);
} else if (key == "speed") {
enemy.animations.back().speed = std::stof(value);
} else if (key == "frames") {
std::stringstream ss(value);
std::string frame;
while (std::getline(ss, frame, ',')) {
if (!frame.empty()) {
enemy.animations.back().frames.emplace_back(std::stoi(frame));
printf("%s,", frame.c_str());
}
}
printf("\n");
}
}
}
void loadEnemy(fs::path filename)
{
std::string enemy_name = filename.stem().string();
std::ifstream file(filename);
if (!file) {
std::cerr << "Failed to open file.\n";
return;
}
std::string current_section = "global";
std::string line;
while (std::getline(file, line))
{
//std::cout << "'" << line << "'\n";
// Trim and clean line, ignore empty lines and comments
trim(line);
if (line.empty() || line[0] == '#') continue;
// Remove inline comments
/*std::size_t comment_pos = line.find('#');
if (comment_pos != std::string::npos) {
line = line.substr(0, comment_pos);
trim(line);
}*/
// Check if entering or exiting a section
if (line[0] == '[')
{
std::size_t closing_pos = line.find(']');
if (closing_pos != std::string::npos && closing_pos > 1)
{
std::string section = line.substr(1,closing_pos-1);
if (section[0] == '/') {
current_section = "global";
} else {
current_section = section;
if (section == "animation") enemies[enemy_name].animations.emplace_back();
}
}
}
// Get and process key/value
std::size_t eq_pos = line.find('=');
if (eq_pos != std::string::npos) {
std::string key = line.substr(0, eq_pos);
std::string value = line.substr(eq_pos + 1);
trim(key);
trim(value);
processKeyValue(enemy_name, current_section, key, value);
}
}
}
void load()
{
// Get all enemies
fs::path target_dir = "./data/enemies";
std::vector<fs::path> enemy_files;
try {
for (const auto& entry : fs::directory_iterator(target_dir)) {
if (entry.is_regular_file() && entry.path().extension() == ".ani") {
enemy_files.push_back(entry.path());
}
}
for (const auto& path : enemy_files) {
std::cout << "Processing " << path.filename() << '\n';
loadEnemy(path);
}
} catch (const fs::filesystem_error& e) {
std::cerr << "Filesystem error: " << e.what() << '\n';
}
}
enemy_t &get(std::string name)
{
return enemies[name];
}
}

26
source/enemies.h Normal file
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@@ -0,0 +1,26 @@
#pragma once
#include "images.h"
#include <string>
#include <vector>
namespace enemies
{
struct animation_t
{
std::string name {""};
float speed {0.0f};
uint8_t loop {0};
std::vector<uint8_t> frames;
};
struct enemy_t
{
draw::surface *tileSetFile {nullptr};
uint8_t frame_width {0};
uint8_t frame_height {0};
std::vector<animation_t> animations;
};
void load();
enemy_t &get(std::string name);
}

View File

@@ -1,4 +1,5 @@
#include "rooms.h" #include "rooms.h"
#include "enemies.h"
#include "japi/draw.h" #include "japi/draw.h"
#include "japi/game.h" #include "japi/game.h"
#include "images.h" #include "images.h"
@@ -9,6 +10,7 @@ void game::init()
{ {
draw::init("DILEMMAKER v0.1", 320, 240, 3, false); draw::init("DILEMMAKER v0.1", 320, 240, 3, false);
game::setState(loop); game::setState(loop);
enemies::load();
rooms::load(); rooms::load();
images::loadPalette("./data/palette/zx-spectrum.pal"); images::loadPalette("./data/palette/zx-spectrum.pal");
} }

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@@ -8,6 +8,7 @@
#include <cctype> #include <cctype>
#include <map> #include <map>
#include "images.h" #include "images.h"
#include "enemies.h"
namespace fs = std::filesystem; namespace fs = std::filesystem;
@@ -29,22 +30,9 @@ namespace rooms
return 0; return 0;
} }
// Trim from start (in-place)
inline void ltrim(std::string& s) {
s.erase(s.begin(), std::find_if(s.begin(), s.end(),
[](unsigned char ch) { return !std::isspace(ch); }));
}
// Trim from end (in-place)
inline void rtrim(std::string& s) {
s.erase(std::find_if(s.rbegin(), s.rend(),
[](unsigned char ch) { return !std::isspace(ch); }).base(), s.end());
}
// Trim both ends (in-place)
inline void trim(std::string& s) { inline void trim(std::string& s) {
ltrim(s); s.erase(s.begin(), std::find_if(s.begin(), s.end(), [](unsigned char ch) { return !std::isspace(ch); }));
rtrim(s); s.erase(std::find_if(s.rbegin(), s.rend(), [](unsigned char ch) { return !std::isspace(ch); }).base(), s.end());
} }
void processKeyValue(const std::string& room_name, const std::string& section, const std::string& key, const std::string& value) void processKeyValue(const std::string& room_name, const std::string& section, const std::string& key, const std::string& value)
@@ -77,39 +65,39 @@ namespace rooms
} }
} else if (section == "enemy") { } else if (section == "enemy") {
if (key == "animation") { if (key == "animation") {
room.enemies[room.enemies.size()-1].animation = value; room.enemies.back().animation = value.substr(0, value.find_last_of('.'));;
} else if (key == "x") { } else if (key == "x") {
room.enemies[room.enemies.size()-1].x = std::stoi(value); room.enemies.back().x = std::stoi(value);
} else if (key == "y") { } else if (key == "y") {
room.enemies[room.enemies.size()-1].y = std::stoi(value); room.enemies.back().y = std::stoi(value);
} else if (key == "vx") { } else if (key == "vx") {
room.enemies[room.enemies.size()-1].vx = std::stof(value); room.enemies.back().vx = std::stof(value);
} else if (key == "vy") { } else if (key == "vy") {
room.enemies[room.enemies.size()-1].vy = std::stof(value); room.enemies.back().vy = std::stof(value);
} else if (key == "x1") { } else if (key == "x1") {
room.enemies[room.enemies.size()-1].x1 = std::stoi(value); room.enemies.back().x1 = std::stoi(value);
} else if (key == "y1") { } else if (key == "y1") {
room.enemies[room.enemies.size()-1].y1 = std::stoi(value); room.enemies.back().y1 = std::stoi(value);
} else if (key == "x2") { } else if (key == "x2") {
room.enemies[room.enemies.size()-1].x2 = std::stoi(value); room.enemies.back().x2 = std::stoi(value);
} else if (key == "y2") { } else if (key == "y2") {
room.enemies[room.enemies.size()-1].y2 = std::stoi(value); room.enemies.back().y2 = std::stoi(value);
} else if (key == "color") { } else if (key == "color") {
room.enemies[room.enemies.size()-1].color = colorToNum(value); room.enemies.back().color = colorToNum(value);
} else if (key == "flip") { } else if (key == "flip") {
room.enemies[room.enemies.size()-1].flip = value=="true" ? true : false; room.enemies.back().flip = value=="true" ? true : false;
} else if (key == "mirror") { } else if (key == "mirror") {
room.enemies[room.enemies.size()-1].mirror = value=="true" ? true : false; room.enemies.back().mirror = value=="true" ? true : false;
} }
} else if (section == "item") { } else if (section == "item") {
if (key == "tile") { if (key == "tile") {
room.items[room.items.size()-1].tile = std::stoi(value); room.items.back().tile = std::stoi(value);
} else if (key == "x") { } else if (key == "x") {
room.items[room.items.size()-1].x = std::stoi(value); room.items.back().x = std::stoi(value);
} else if (key == "y") { } else if (key == "y") {
room.items[room.items.size()-1].y = std::stoi(value); room.items.back().y = std::stoi(value);
} else if (key == "counter") { } else if (key == "counter") {
room.items[room.items.size()-1].counter = std::stof(value); room.items.back().counter = std::stof(value);
} }
} }
} }
@@ -135,11 +123,11 @@ namespace rooms
if (line.empty() || line[0] == '#') continue; if (line.empty() || line[0] == '#') continue;
// Remove inline comments // Remove inline comments
std::size_t comment_pos = line.find('#'); /*std::size_t comment_pos = line.find('#');
if (comment_pos != std::string::npos) { if (comment_pos != std::string::npos) {
line = line.substr(0, comment_pos); line = line.substr(0, comment_pos);
trim(line); trim(line);
} }*/
// Check if entering or exiting a section // Check if entering or exiting a section
if (line[0] == '[') if (line[0] == '[')
@@ -261,5 +249,15 @@ namespace rooms
} }
} }
} }
for (auto enemy : room.enemies)
{
enemies::enemy_t &anim = enemies::get(enemy.animation);
draw::setSource(anim.tileSetFile);
const int tile = anim.animations[0].frames[0];
draw::swapcol(1, enemy.color);
draw::draw(enemy.x*8, enemy.y*8, anim.frame_width, anim.frame_height, tile*anim.frame_width, 0);
draw::restorecol(1);
}
} }
} }

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@@ -21,6 +21,8 @@
#define COLOR_WHITE 14 #define COLOR_WHITE 14
#define COLOR_BRIGHT_WHITE 15 #define COLOR_BRIGHT_WHITE 15
namespace rooms
{
struct enemy_t struct enemy_t
{ {
std::string animation {""}; std::string animation {""};
@@ -62,8 +64,6 @@ struct room_t
uint16_t tiles[32][16]; uint16_t tiles[32][16];
}; };
namespace rooms
{
void load(); void load();
void draw(); void draw();
} }