- [NEW] Càrrega i pintat d'enemics en l'habitació
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137
source/enemies.cpp
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137
source/enemies.cpp
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@@ -0,0 +1,137 @@
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#include "enemies.h"
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#include <filesystem>
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#include <iostream>
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#include <fstream>
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#include <algorithm>
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#include <unordered_map>
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namespace fs = std::filesystem;
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namespace enemies
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{
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std::unordered_map<std::string, enemy_t> enemies;
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inline void trim(std::string& s) {
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s.erase(s.begin(), std::find_if(s.begin(), s.end(), [](unsigned char ch) { return !std::isspace(ch); }));
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s.erase(std::find_if(s.rbegin(), s.rend(), [](unsigned char ch) { return !std::isspace(ch); }).base(), s.end());
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}
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void processKeyValue(const std::string& enemy_name, const std::string& section, const std::string& key, const std::string& value)
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{
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enemy_t& enemy = enemies[enemy_name];
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if (section == "global") {
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if (key == "tileSetFile") {
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enemy.tileSetFile = images::getImage("enemies/"+value);
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} else if (key == "frame_width") {
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enemy.frame_width = std::stoi(value);
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} else if (key == "frame_height") {
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enemy.frame_height = std::stoi(value);
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}
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} else if (section == "animation") {
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if (key == "name") {
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enemy.animations.back().name = value;
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printf("animacio '%s' frames: ", value.c_str());
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} else if (key == "loop") {
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enemy.animations.back().loop = std::stoi(value);
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} else if (key == "speed") {
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enemy.animations.back().speed = std::stof(value);
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} else if (key == "frames") {
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std::stringstream ss(value);
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std::string frame;
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while (std::getline(ss, frame, ',')) {
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if (!frame.empty()) {
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enemy.animations.back().frames.emplace_back(std::stoi(frame));
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printf("%s,", frame.c_str());
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}
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}
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printf("\n");
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}
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}
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}
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void loadEnemy(fs::path filename)
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{
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std::string enemy_name = filename.stem().string();
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std::ifstream file(filename);
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if (!file) {
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std::cerr << "Failed to open file.\n";
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return;
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}
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std::string current_section = "global";
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std::string line;
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while (std::getline(file, line))
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{
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//std::cout << "'" << line << "'\n";
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// Trim and clean line, ignore empty lines and comments
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trim(line);
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if (line.empty() || line[0] == '#') continue;
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// Remove inline comments
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/*std::size_t comment_pos = line.find('#');
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if (comment_pos != std::string::npos) {
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line = line.substr(0, comment_pos);
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trim(line);
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}*/
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// Check if entering or exiting a section
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if (line[0] == '[')
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{
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std::size_t closing_pos = line.find(']');
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if (closing_pos != std::string::npos && closing_pos > 1)
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{
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std::string section = line.substr(1,closing_pos-1);
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if (section[0] == '/') {
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current_section = "global";
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} else {
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current_section = section;
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if (section == "animation") enemies[enemy_name].animations.emplace_back();
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}
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}
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}
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// Get and process key/value
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std::size_t eq_pos = line.find('=');
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if (eq_pos != std::string::npos) {
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std::string key = line.substr(0, eq_pos);
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std::string value = line.substr(eq_pos + 1);
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trim(key);
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trim(value);
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processKeyValue(enemy_name, current_section, key, value);
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}
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}
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}
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void load()
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{
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// Get all enemies
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fs::path target_dir = "./data/enemies";
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std::vector<fs::path> enemy_files;
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try {
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for (const auto& entry : fs::directory_iterator(target_dir)) {
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if (entry.is_regular_file() && entry.path().extension() == ".ani") {
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enemy_files.push_back(entry.path());
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}
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}
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for (const auto& path : enemy_files) {
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std::cout << "Processing " << path.filename() << '\n';
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loadEnemy(path);
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}
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} catch (const fs::filesystem_error& e) {
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std::cerr << "Filesystem error: " << e.what() << '\n';
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}
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}
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enemy_t &get(std::string name)
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{
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return enemies[name];
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}
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}
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26
source/enemies.h
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26
source/enemies.h
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@@ -0,0 +1,26 @@
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#pragma once
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#include "images.h"
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#include <string>
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#include <vector>
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namespace enemies
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{
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struct animation_t
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{
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std::string name {""};
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float speed {0.0f};
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uint8_t loop {0};
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std::vector<uint8_t> frames;
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};
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struct enemy_t
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{
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draw::surface *tileSetFile {nullptr};
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uint8_t frame_width {0};
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uint8_t frame_height {0};
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std::vector<animation_t> animations;
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};
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void load();
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enemy_t &get(std::string name);
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}
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@@ -1,4 +1,5 @@
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#include "rooms.h"
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#include "enemies.h"
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#include "japi/draw.h"
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#include "japi/game.h"
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#include "images.h"
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@@ -9,6 +10,7 @@ void game::init()
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{
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draw::init("DILEMMAKER v0.1", 320, 240, 3, false);
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game::setState(loop);
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enemies::load();
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rooms::load();
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images::loadPalette("./data/palette/zx-spectrum.pal");
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}
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@@ -8,6 +8,7 @@
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#include <cctype>
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#include <map>
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#include "images.h"
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#include "enemies.h"
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namespace fs = std::filesystem;
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@@ -29,22 +30,9 @@ namespace rooms
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return 0;
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}
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// Trim from start (in-place)
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inline void ltrim(std::string& s) {
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s.erase(s.begin(), std::find_if(s.begin(), s.end(),
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[](unsigned char ch) { return !std::isspace(ch); }));
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}
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// Trim from end (in-place)
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inline void rtrim(std::string& s) {
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s.erase(std::find_if(s.rbegin(), s.rend(),
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[](unsigned char ch) { return !std::isspace(ch); }).base(), s.end());
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}
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// Trim both ends (in-place)
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inline void trim(std::string& s) {
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ltrim(s);
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rtrim(s);
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s.erase(s.begin(), std::find_if(s.begin(), s.end(), [](unsigned char ch) { return !std::isspace(ch); }));
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s.erase(std::find_if(s.rbegin(), s.rend(), [](unsigned char ch) { return !std::isspace(ch); }).base(), s.end());
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}
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void processKeyValue(const std::string& room_name, const std::string& section, const std::string& key, const std::string& value)
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@@ -77,39 +65,39 @@ namespace rooms
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}
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} else if (section == "enemy") {
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if (key == "animation") {
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room.enemies[room.enemies.size()-1].animation = value;
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room.enemies.back().animation = value.substr(0, value.find_last_of('.'));;
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} else if (key == "x") {
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room.enemies[room.enemies.size()-1].x = std::stoi(value);
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room.enemies.back().x = std::stoi(value);
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} else if (key == "y") {
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room.enemies[room.enemies.size()-1].y = std::stoi(value);
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room.enemies.back().y = std::stoi(value);
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} else if (key == "vx") {
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room.enemies[room.enemies.size()-1].vx = std::stof(value);
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room.enemies.back().vx = std::stof(value);
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} else if (key == "vy") {
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room.enemies[room.enemies.size()-1].vy = std::stof(value);
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room.enemies.back().vy = std::stof(value);
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} else if (key == "x1") {
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room.enemies[room.enemies.size()-1].x1 = std::stoi(value);
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room.enemies.back().x1 = std::stoi(value);
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} else if (key == "y1") {
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room.enemies[room.enemies.size()-1].y1 = std::stoi(value);
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room.enemies.back().y1 = std::stoi(value);
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} else if (key == "x2") {
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room.enemies[room.enemies.size()-1].x2 = std::stoi(value);
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room.enemies.back().x2 = std::stoi(value);
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} else if (key == "y2") {
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room.enemies[room.enemies.size()-1].y2 = std::stoi(value);
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room.enemies.back().y2 = std::stoi(value);
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} else if (key == "color") {
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room.enemies[room.enemies.size()-1].color = colorToNum(value);
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room.enemies.back().color = colorToNum(value);
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} else if (key == "flip") {
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room.enemies[room.enemies.size()-1].flip = value=="true" ? true : false;
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room.enemies.back().flip = value=="true" ? true : false;
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} else if (key == "mirror") {
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room.enemies[room.enemies.size()-1].mirror = value=="true" ? true : false;
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room.enemies.back().mirror = value=="true" ? true : false;
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}
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} else if (section == "item") {
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if (key == "tile") {
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room.items[room.items.size()-1].tile = std::stoi(value);
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room.items.back().tile = std::stoi(value);
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} else if (key == "x") {
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room.items[room.items.size()-1].x = std::stoi(value);
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room.items.back().x = std::stoi(value);
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} else if (key == "y") {
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room.items[room.items.size()-1].y = std::stoi(value);
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room.items.back().y = std::stoi(value);
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} else if (key == "counter") {
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room.items[room.items.size()-1].counter = std::stof(value);
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room.items.back().counter = std::stof(value);
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}
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}
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}
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@@ -135,11 +123,11 @@ namespace rooms
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if (line.empty() || line[0] == '#') continue;
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// Remove inline comments
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std::size_t comment_pos = line.find('#');
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/*std::size_t comment_pos = line.find('#');
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if (comment_pos != std::string::npos) {
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line = line.substr(0, comment_pos);
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trim(line);
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}
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}*/
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// Check if entering or exiting a section
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if (line[0] == '[')
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@@ -261,5 +249,15 @@ namespace rooms
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}
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}
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}
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for (auto enemy : room.enemies)
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{
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enemies::enemy_t &anim = enemies::get(enemy.animation);
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draw::setSource(anim.tileSetFile);
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const int tile = anim.animations[0].frames[0];
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draw::swapcol(1, enemy.color);
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draw::draw(enemy.x*8, enemy.y*8, anim.frame_width, anim.frame_height, tile*anim.frame_width, 0);
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draw::restorecol(1);
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}
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}
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}
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@@ -21,8 +21,10 @@
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#define COLOR_WHITE 14
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#define COLOR_BRIGHT_WHITE 15
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struct enemy_t
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namespace rooms
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{
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struct enemy_t
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{
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std::string animation {""};
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uint8_t x {0};
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uint8_t y {0};
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@@ -35,18 +37,18 @@ struct enemy_t
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uint8_t color {COLOR_WHITE};
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bool flip {false};
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bool mirror {false};
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};
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};
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struct item_t
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{
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struct item_t
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{
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uint8_t tile {0};
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uint8_t x {0};
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uint8_t y {0};
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float counter {0.0f};
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};
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};
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struct room_t
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{
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struct room_t
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{
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std::string name {""};
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uint8_t bgColor {COLOR_BLACK};
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uint8_t border {COLOR_BLACK};
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@@ -60,10 +62,8 @@ struct room_t
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std::vector<enemy_t> enemies;
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std::vector<item_t> items;
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uint16_t tiles[32][16];
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};
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};
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namespace rooms
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{
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void load();
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void draw();
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}
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