- [NEW] Càrrega d'habitacions

- [NEW] Càrrega unificada d'imatges
This commit is contained in:
2025-10-31 13:59:45 +01:00
parent 953db90fda
commit a0fa9b70af
4 changed files with 274 additions and 13 deletions

17
source/images.cpp Normal file
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@@ -0,0 +1,17 @@
#include "images.h"
#include <map>
namespace images
{
std::map<std::string, draw::surface*> images;
draw::surface *getImage(std::string filename)
{
auto item = images.find(filename);
if (item != images.end()) return item->second;
draw::surface *image = draw::loadSurface(filename.c_str());
images[filename] = image;
return image;
}
}

8
source/images.h Normal file
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@@ -0,0 +1,8 @@
#pragma once
#include "japi/draw.h"
#include <string>
namespace images
{
draw::surface *getImage(std::string filename);
}

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@@ -1,21 +1,249 @@
#include "rooms.h" #include "rooms.h"
#include <stdint.h> #include <iostream>
#include <fstream>
#include <filesystem>
#include <vector>
#include <algorithm>
#include <string>
#include <cctype>
#include <map>
#include "images.h"
namespace fs = std::filesystem;
namespace rooms namespace rooms
{ {
int num_total_rooms = 0;
std::string current_room = "";
std::map<std::string, room_t> rooms;
static const char *paletteMap[] = { static const char *paletteMap[] = {
"black", "bright_black", "blue", "bright_blue", "black", "bright_black", "blue", "bright_blue",
"red", "bright_red", "magenta", "bright_magenta", "red", "bright_red", "magenta", "bright_magenta",
"green", "bright_green", "cyan", "bright_cyan", "green", "bright_green", "cyan", "bright_cyan",
"yellow", "bright_yellow", "white", "bright_white" "yellow", "bright_yellow", "white", "bright_white"
}; };
const uint8_t colorToNum(std::string value)
{
for (int i=0; i<16; ++i) if (value == paletteMap[i]) return i;
return 0;
}
// Trim from start (in-place)
inline void ltrim(std::string& s) {
s.erase(s.begin(), std::find_if(s.begin(), s.end(),
[](unsigned char ch) { return !std::isspace(ch); }));
}
// Trim from end (in-place)
inline void rtrim(std::string& s) {
s.erase(std::find_if(s.rbegin(), s.rend(),
[](unsigned char ch) { return !std::isspace(ch); }).base(), s.end());
}
// Trim both ends (in-place)
inline void trim(std::string& s) {
ltrim(s);
rtrim(s);
}
void processKeyValue(const std::string& room_name, const std::string& section, const std::string& key, const std::string& value)
{
room_t& room = rooms[room_name];
if (section == "global") {
if (key == "name") {
room.name = value;
} else if (key == "bgColor") {
room.bgColor = colorToNum(value);
} else if (key == "border") {
room.border = colorToNum(value);
//} else if (key == "tileMapFile") {
// room.tileMapFile = value;
} else if (key == "tileSetFile") {
room.tileSetFile = images::getImage("./data/tilesets/"+value);
} else if (key == "roomUp") {
room.roomUp = value;
} else if (key == "roomDown") {
room.roomDown = value;
} else if (key == "roomLeft") {
room.roomLeft = value;
} else if (key == "roomRight") {
room.roomRight = value;
} else if (key == "itemColor1") {
room.itemColor1 = colorToNum(value);
} else if (key == "itemColor2") {
room.itemColor2 = colorToNum(value);
}
} else if (section == "enemy") {
if (key == "animation") {
room.enemies[room.enemies.size()-1].animation = value;
} else if (key == "x") {
room.enemies[room.enemies.size()-1].x = std::stoi(value);
} else if (key == "y") {
room.enemies[room.enemies.size()-1].y = std::stoi(value);
} else if (key == "vx") {
room.enemies[room.enemies.size()-1].vx = std::stof(value);
} else if (key == "vy") {
room.enemies[room.enemies.size()-1].vy = std::stof(value);
} else if (key == "x1") {
room.enemies[room.enemies.size()-1].x1 = std::stoi(value);
} else if (key == "y1") {
room.enemies[room.enemies.size()-1].y1 = std::stoi(value);
} else if (key == "x2") {
room.enemies[room.enemies.size()-1].x2 = std::stoi(value);
} else if (key == "y2") {
room.enemies[room.enemies.size()-1].y2 = std::stoi(value);
} else if (key == "color") {
room.enemies[room.enemies.size()-1].color = colorToNum(value);
} else if (key == "flip") {
room.enemies[room.enemies.size()-1].flip = value=="true" ? true : false;
} else if (key == "mirror") {
room.enemies[room.enemies.size()-1].mirror = value=="true" ? true : false;
}
} else if (section == "item") {
if (key == "tile") {
room.items[room.items.size()-1].tile = std::stoi(value);
} else if (key == "x") {
room.items[room.items.size()-1].x = std::stoi(value);
} else if (key == "y") {
room.items[room.items.size()-1].y = std::stoi(value);
} else if (key == "counter") {
room.items[room.items.size()-1].counter = std::stof(value);
}
}
}
void loadRoom(fs::path filename)
{
std::string room_name = filename.stem().string();
std::ifstream file(filename);
if (!file) {
std::cerr << "Failed to open file.\n";
return;
}
std::string current_section = "global";
std::string line;
while (std::getline(file, line))
{
std::cout << "'" << line << "'\n";
// Trim and clean line, ignore empty lines and comments
trim(line);
if (line.empty() || line[0] == '#') continue;
// Remove inline comments
std::size_t comment_pos = line.find('#');
if (comment_pos != std::string::npos) {
line = line.substr(0, comment_pos);
trim(line);
}
// Check if entering or exiting a section
if (line[0] == '[')
{
std::size_t closing_pos = line.find(']');
if (closing_pos != std::string::npos && closing_pos > 1)
{
std::string section = line.substr(1,closing_pos-1);
if (section[0] == '/') {
current_section = "global";
} else {
current_section = section;
if (section == "enemy") rooms[room_name].enemies.emplace_back();
else if (section == "item") rooms[room_name] .items.emplace_back();
}
}
}
// Get and process key/value
std::size_t eq_pos = line.find('=');
if (eq_pos != std::string::npos) {
std::string key = line.substr(0, eq_pos);
std::string value = line.substr(eq_pos + 1);
trim(key);
trim(value);
processKeyValue(room_name, current_section, key, value);
}
}
}
void loadTiles(fs::path filename)
{
filename.replace_extension(".tmx");
std::string room_name = filename.stem().string();
std::string line;
bool inData = false;
int row = 0, col = 0;
std::ifstream file(filename);
if (!file) {
std::cerr << "Failed to open file.\n";
return;
}
room_t& room = rooms[room_name];
while (std::getline(file, line)) {
if (!inData) {
if (line.find("<data encoding=\"csv\">") != std::string::npos) inData = true;
continue;
}
if (line.find("</data>") != std::string::npos) break;
std::stringstream ss(line);
std::string value;
while (std::getline(ss, value, ',')) {
if (!value.empty()) {
room.tiles[col][row] = static_cast<uint8_t>(std::stoi(value));
++col;
if (col == 32) {
col = 0;
++row;
}
}
}
}
}
void load() void load()
{ {
//fs::path target_dir = "./data/room"; // Get all room files
fs::path target_dir = "./data/room";
std::vector<fs::path> room_files;
int room_num = 1; try {
for (const auto& entry : fs::directory_iterator(target_dir)) {
if (entry.is_regular_file() && entry.path().extension() == ".room") {
room_files.push_back(entry.path());
}
}
std::sort(room_files.begin(), room_files.end());
for (const auto& path : room_files) {
std::cout << "Processing " << path.filename() << '\n';
loadRoom(path);
loadTiles(path);
}
} catch (const fs::filesystem_error& e) {
std::cerr << "Filesystem error: " << e.what() << '\n';
}
for (auto &item : rooms)
{
room_t &room = item.second;
std::cout << room.name << std::endl;
for (int y=0; y<16; ++y) {
for (int x=0; x<32; ++x)
std::cout << std::to_string(room.tiles[x][y]) << ",";
std::cout << std::endl;
}
}
} }
} }

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@@ -1,4 +1,8 @@
#pragma once #pragma once
#include <stdint.h>
#include <string>
#include <vector>
#include "japi/draw.h"
#define COLOR_BLACK 0 #define COLOR_BLACK 0
#define COLOR_BRIGHT_BLACK 1 #define COLOR_BRIGHT_BLACK 1
@@ -19,7 +23,7 @@
struct enemy_t struct enemy_t
{ {
char *animation {nullptr}; std::string animation {""};
uint8_t x {0}; uint8_t x {0};
uint8_t y {0}; uint8_t y {0};
float vx {0.0f}; float vx {0.0f};
@@ -29,6 +33,8 @@ struct enemy_t
uint8_t x2 {0}; uint8_t x2 {0};
uint8_t y2 {0}; uint8_t y2 {0};
uint8_t color {COLOR_WHITE}; uint8_t color {COLOR_WHITE};
bool flip {false};
bool mirror {false};
}; };
struct item_t struct item_t
@@ -41,17 +47,19 @@ struct item_t
struct room_t struct room_t
{ {
char *name {nullptr}; std::string name {""};
uint8_t bgColor {COLOR_BLACK}; uint8_t bgColor {COLOR_BLACK};
uint8_t border {COLOR_BLACK}; uint8_t border {COLOR_BLACK};
char *tileMapFile {nullptr}; draw::surface *tileSetFile {nullptr};
char *tileSetFile {nullptr}; std::string roomUp {0};
uint8_t roomUp {0}; std::string roomDown {0};
uint8_t roomDown {0}; std::string roomLeft {0};
uint8_t roomLeft {0}; std::string roomRight {0};
uint8_t roomRight {0}; uint8_t itemColor1 {0};
enemy_t *enemies; uint8_t itemColor2 {0};
item_t *items; std::vector<enemy_t> enemies;
std::vector<item_t> items;
uint8_t tiles[32][16];
}; };
namespace rooms namespace rooms