- [NEW] Ficades les habitacions amb el nou format YAML
- [NEW] Afegit el fkYAML de una capçalera - [NEW] El treeview ja funciona com deu mana - [NEW] En el treeview ja funciona el scroll amb el mouse sheel - [NEW] El treeview ja mostra les habitacions i els enemics (falten items)
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data/room/21.yaml
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82
data/room/21.yaml
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# ENTER PAKU SIMBEL
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room:
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number: "21"
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name: "ENTER PAKU SIMBEL"
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bgColor: bright_black
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border: yellow
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tileSetFile: standard.gif
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# Room connections (null for no connection)
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connections:
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up: "23"
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down: null
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left: "22"
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right: "20"
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# Item display colors
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itemColor1: magenta
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itemColor2: yellow
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# Conveyor belt direction: left (-1), none (0), right (1)
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autoSurface: 0
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# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
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# Values are 0-based tile indices (0 = empty)
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tilemap:
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- [20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 529, -1, -1, -1, -1, 20, 20, 20, 20, 20]
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- [20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, -1, -1, 529, -1, -1, -1, -1, -1, 306, 20, 20]
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- [20, 20, 20, 306, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 529, -1, -1, -1, -1, -1, -1, 20]
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- [20, 20, 306, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 529, -1, -1, -1, -1, -1, 20]
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- [20, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 529, -1, -1, -1, -1, 20]
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- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 529, -1, 518, 20, 20]
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- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 518, 20, 20, 20, 20]
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- [-1, -1, -1, -1, -1, 399, -1, -1, -1, 396, 396, 396, 396, 397, 399, 399, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 518, 298, 20, 22, 23, 20]
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- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 399, -1, -1, -1, -1, -1, -1, 518, 298, 298, 20, 46, 47, 20]
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- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 518, 298, 298, 298, 20, 20, 20, 20]
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- [418, 396, -1, 418, 398, 398, 418, 418, -1, 396, 396, 396, 418, 418, 418, 398, 418, 396, 418, -1, 418, 398, 418, 418, 418, 396, 418, 418, 418, 418, 418, 20]
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- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 20]
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- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
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- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
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- [-1, -1, -1, -1, -1, -1, -1, -1, 555, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 555, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
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- [20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20]
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# Enemies in this room
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enemies:
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- animation: mummy.yaml
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position: {x: 13, y: 13}
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velocity: {x: 18.0, y: 0}
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boundaries:
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x1: 9
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y1: 13
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x2: 18
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y2: 13
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color: yellow
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flip: true
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- animation: spider.yaml
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position: {x: 13, y: 9}
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velocity: {x: 36.0, y: 0}
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boundaries:
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x1: 4
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y1: 9
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x2: 21
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y2: 9
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color: bright_green
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flip: true
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# Items in this room
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items:
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- tileSetFile: items.gif
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tile: 36
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position: {x: 8, y: 11}
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counter: 1
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- tileSetFile: items.gif
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tile: 36
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position: {x: 19, y: 11}
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counter: 2
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- tileSetFile: items.gif
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tile: 36
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position: {x: 5, y: 3}
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counter: 3
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