- [NEW] Ficades les habitacions amb el nou format YAML
- [NEW] Afegit el fkYAML de una capçalera - [NEW] El treeview ja funciona com deu mana - [NEW] En el treeview ja funciona el scroll amb el mouse sheel - [NEW] El treeview ja mostra les habitacions i els enemics (falten items)
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data/room/26.yaml
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data/room/26.yaml
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# JINGLE BELLS
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room:
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number: "26"
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name: "JINGLE BELLS"
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bgColor: blue
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border: yellow
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tileSetFile: standard.gif
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# Room connections (null for no connection)
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connections:
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up: null
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down: null
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left: "25"
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right: "27"
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# Item display colors
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itemColor1: magenta
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itemColor2: red
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# Conveyor belt direction: left (-1), none (0), right (1)
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autoSurface: 0
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# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
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# Values are 0-based tile indices (0 = empty)
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tilemap:
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- [66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67]
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- [90, 226, 225, 226, 225, 226, 225, 226, 225, 226, 225, 226, 225, 226, 225, 226, 225, 226, 225, 226, 225, 226, 225, 226, 225, 226, 225, 226, 225, 226, 225, 91]
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- [92, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 92]
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- [116, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 116]
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- [116, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 116]
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- [140, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 525, 427, -1, -1, -1, -1, 116]
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- [31, -1, -1, -1, -1, -1, -1, 402, 403, 403, 403, 403, 403, 403, 403, 403, 403, 403, 403, 403, 403, 403, 403, 403, 404, -1, -1, -1, -1, -1, -1, 116]
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- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 116]
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- [-1, -1, -1, -1, -1, 427, 549, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 140]
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- [92, -1, -1, -1, -1, -1, -1, 402, 403, 403, 403, 403, 403, 403, 403, 403, 403, 403, 403, 403, 403, 403, 403, 403, 404, -1, -1, -1, -1, -1, -1, 31]
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- [116, 549, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
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- [140, -1, 549, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 525, 427, -1, -1, -1, -1, -1]
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- [31, 31, 31, 31, -1, -1, -1, 402, 403, 403, 403, 403, 403, 403, 403, 403, 403, 403, 403, 403, 403, 403, 403, 403, 404, -1, -1, -1, 31, 31, 31, 31]
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- [92, -1, -1, 92, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 92, -1, -1, 92]
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- [140, -1, -1, 140, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 525, 427, 549, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 140, -1, -1, 140]
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- [88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89]
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# Enemies in this room
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enemies:
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- animation: batman_bell.yaml
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position: {x: 1, y: 13}
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velocity: {x: 0, y: 0}
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boundaries:
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x1: 1
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y1: 13
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x2: 1
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y2: 13
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color: cyan
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- animation: abad_bell.yaml
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position: {x: 29, y: 13}
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velocity: {x: 0, y: 0}
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boundaries:
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x1: 29
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y1: 13
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x2: 29
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y2: 13
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color: cyan
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- animation: bell.yaml
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position: {x: 1, y: 4}
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velocity: {x: 36.0, y: 0}
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boundaries:
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x1: 1
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y1: 4
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x2: 29
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y2: 4
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color: yellow
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- animation: dong.yaml
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position: {x: 1, y: 2}
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velocity: {x: 0, y: 0}
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boundaries:
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x1: 1
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y1: 2
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x2: 1
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y2: 2
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color: yellow
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- animation: bell.yaml
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position: {x: 26, y: 7}
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velocity: {x: -36.0, y: 0}
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boundaries:
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x1: 1
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y1: 7
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x2: 29
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y2: 7
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color: yellow
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- animation: dong.yaml
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position: {x: 28, y: 2}
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velocity: {x: -0, y: 0}
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boundaries:
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x1: 28
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y1: 2
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x2: 28
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y2: 2
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color: yellow
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- animation: bell.yaml
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position: {x: 1, y: 10}
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velocity: {x: 36.0, y: 0}
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boundaries:
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x1: 1
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y1: 10
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x2: 29
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y2: 10
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color: yellow
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- animation: bell.yaml
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position: {x: 26, y: 13}
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velocity: {x: -36.0, y: 0}
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boundaries:
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x1: 4
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y1: 13
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x2: 26
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y2: 13
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color: yellow
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# Items in this room
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items:
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- tileSetFile: items.gif
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tile: 60
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position: {x: 26, y: 3}
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counter: 1
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- tileSetFile: items.gif
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tile: 60
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position: {x: 5, y: 6}
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counter: 2
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- tileSetFile: items.gif
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tile: 60
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position: {x: 26, y: 9}
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counter: 3
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- tileSetFile: items.gif
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tile: 60
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position: {x: 4, y: 13}
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counter: 4
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- tileSetFile: items.gif
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tile: 60
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position: {x: 27, y: 13}
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counter: 5
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