- [NEW] Ficades les habitacions amb el nou format YAML
- [NEW] Afegit el fkYAML de una capçalera - [NEW] El treeview ja funciona com deu mana - [NEW] En el treeview ja funciona el scroll amb el mouse sheel - [NEW] El treeview ja mostra les habitacions i els enemics (falten items)
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101
data/room/34.yaml
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101
data/room/34.yaml
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# ULA HOP!
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room:
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number: "34"
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name: "ULA HOP!"
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bgColor: black
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border: cyan
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tileSetFile: standard.gif
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# Room connections (null for no connection)
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connections:
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up: null
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down: "32"
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left: "35"
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right: null
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# Item display colors
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itemColor1: green
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itemColor2: red
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# Conveyor belt direction: left (-1), none (0), right (1)
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autoSurface: 0
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# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
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# Values are 0-based tile indices (0 = empty)
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tilemap:
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- [113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114]
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- [115, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 139, 115]
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- [139, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 115, 139]
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- [115, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 139, 115]
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- [139, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 115, 139]
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- [115, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 139, 115]
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- [139, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 113, 114, 113, 114, 113, 114, 113, 114, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 376, 115, 139]
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- [115, -1, -1, -1, -1, -1, -1, -1, 376, -1, -1, 113, 114, 113, 114, 113, 114, 113, 114, -1, -1, -1, -1, 376, 376, -1, -1, -1, -1, -1, 139, 115]
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- [139, -1, -1, -1, -1, -1, -1, -1, -1, 376, -1, -1, -1, 113, 114, 113, 114, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 115, 139]
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- [115, -1, -1, -1, 376, 376, 376, -1, -1, -1, -1, -1, -1, 114, 113, 114, 113, -1, -1, -1, -1, -1, 376, 376, 376, 376, -1, -1, -1, -1, 139, 115]
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- [139, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 376, -1, 113, 114, 113, 114, -1, -1, 376, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 115, 139]
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- [115, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 114, 113, 114, 113, -1, -1, -1, -1, -1, -1, -1, -1, -1, 430, 431, 113, 114, 139, 115]
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- [139, -1, -1, -1, -1, -1, -1, 376, 376, -1, -1, -1, -1, 113, 114, 113, 114, -1, -1, -1, -1, -1, -1, 430, 431, 430, 431, 430, 431, -1, 115, 139]
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- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 376, 114, 113, 114, 113, -1, -1, 376, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 139, 115]
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- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 113, 114, 113, 114, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 115, 139]
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- [113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, -1, -1, 113, 114, 113, 114, 113, 114]
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# Enemies in this room
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enemies:
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- animation: floppy.yaml
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position: {x: 20, y: 1}
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velocity: {x: 0, y: 48.0}
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boundaries:
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x1: 20
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y1: 1
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x2: 20
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y2: 13
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color: cyan
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- animation: spark.yaml
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position: {x: 11, y: 4}
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velocity: {x: 30.0, y: 0}
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boundaries:
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x1: 11
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y1: 4
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x2: 18
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y2: 4
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color: cyan
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- animation: spark.yaml
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position: {x: 1, y: 1}
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velocity: {x: 60.0, y: 0}
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boundaries:
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x1: 1
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y1: 1
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x2: 29
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y2: 1
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color: yellow
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mirror: true
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- animation: wave.yaml
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position: {x: 1, y: 6}
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velocity: {x: 30.0, y: 0}
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boundaries:
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x1: 1
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y1: 6
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x2: 10
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y2: 6
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color: yellow
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- animation: wave.yaml
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position: {x: 17, y: 8}
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velocity: {x: 54.0, y: 0}
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boundaries:
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x1: 17
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y1: 8
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x2: 29
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y2: 8
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color: yellow
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# Items in this room
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items:
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- tileSetFile: items.gif
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tile: 66
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position: {x: 29, y: 3}
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counter: 1
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