- [NEW] Ficades les habitacions amb el nou format YAML
- [NEW] Afegit el fkYAML de una capçalera - [NEW] El treeview ja funciona com deu mana - [NEW] En el treeview ja funciona el scroll amb el mouse sheel - [NEW] El treeview ja mostra les habitacions i els enemics (falten items)
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data/room/39.yaml
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119
data/room/39.yaml
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# YOU'LL BELIEVE AROUNDER CAN FLY
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room:
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number: "39"
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name: "YOU'LL BELIEVE AROUNDER CAN FLY"
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bgColor: black
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border: cyan
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tileSetFile: standard.gif
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# Room connections (null for no connection)
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connections:
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up: null
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down: null
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left: "40"
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right: "38"
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# Item display colors
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itemColor1: magenta
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itemColor2: cyan
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# Conveyor belt direction: left (-1), none (0), right (1)
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autoSurface: 0
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# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
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# Values are 0-based tile indices (0 = empty)
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tilemap:
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- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
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- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
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- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 219, 220, 220, 221, -1, -1, -1, -1]
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- [-1, -1, 219, 220, 220, 221, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 263, -1, -1, -1, -1, -1, -1]
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- [-1, -1, -1, -1, 262, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 287, -1, -1, -1, -1, -1, -1, -1, -1]
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- [-1, -1, -1, -1, -1, 310, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 219, 220, 220, 220, 221, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
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- [-1, -1, -1, -1, 219, 220, 220, 220, 221, -1, -1, -1, -1, -1, -1, -1, -1, -1, 263, -1, 263, -1, -1, -1, -1, 287, -1, -1, -1, -1, -1, -1]
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- [-1, -1, -1, -1, -1, -1, -1, 262, -1, -1, -1, 219, 220, 220, 221, -1, -1, -1, 287, -1, 287, -1, -1, -1, -1, 311, -1, -1, -1, -1, -1, -1]
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- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 263, -1, -1, -1, -1, 287, -1, -1, -1, -1, 219, 220, 220, 221, -1, -1, -1, -1, -1]
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- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 287, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 262, -1, -1, -1, -1, -1, -1]
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- [-1, -1, -1, -1, -1, -1, -1, 310, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 286, -1, -1, -1, -1, -1, -1]
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- [-1, -1, -1, -1, -1, -1, 219, 220, 220, 220, 221, -1, -1, -1, -1, -1, 219, 220, 220, 220, 220, 221, -1, -1, -1, 286, -1, -1, -1, -1, -1, -1]
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- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 263, -1, -1, 263, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
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- [223, 224, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 287, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
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- [-1, -1, -1, -1, 311, -1, -1, -1, -1, -1, -1, -1, -1, 311, -1, -1, -1, 311, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
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- [556, 556, 216, 217, 217, 217, 217, 218, 556, 556, 556, 556, 216, 217, 217, 217, 217, 217, 218, 556, 556, 556, 216, 217, 217, 217, 217, 217, 217, 217, 217, 217]
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# Enemies in this room
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enemies:
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- animation: arounders_door.yaml
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position: {x: 3, y: 1}
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velocity: {x: 0, y: 0}
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boundaries:
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x1: 3
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y1: 1
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x2: 3
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y2: 1
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color: white
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- animation: flying_arounder.yaml
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position: {x: 9, y: 1}
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velocity: {x: 0, y: 42.0}
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boundaries:
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x1: 9
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y1: 1
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x2: 9
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y2: 10
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color: white
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flip: true
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- animation: flying_arounder.yaml
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position: {x: 15, y: 0}
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velocity: {x: 0, y: 42.0}
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boundaries:
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x1: 15
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y1: 0
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x2: 15
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y2: 14
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color: white
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flip: true
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- animation: flying_arounder.yaml
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position: {x: 22, y: 10}
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velocity: {x: 0, y: 42.0}
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boundaries:
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x1: 22
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y1: 0
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x2: 22
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y2: 14
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color: white
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flip: true
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- animation: flying_arounder.yaml
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position: {x: 16, y: 5}
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velocity: {x: 0, y: 42.0}
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boundaries:
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x1: 16
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y1: 0
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x2: 16
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y2: 10
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color: white
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flip: true
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# Items in this room
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items:
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- tileSetFile: items.gif
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tile: 47
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position: {x: 4, y: 5}
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counter: 1
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- tileSetFile: items.gif
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tile: 47
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position: {x: 26, y: 1}
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counter: 2
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- tileSetFile: items.gif
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tile: 47
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position: {x: 25, y: 7}
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counter: 3
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- tileSetFile: items.gif
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tile: 47
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position: {x: 25, y: 14}
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counter: 4
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