- [NEW] Ficades les habitacions amb el nou format YAML
- [NEW] Afegit el fkYAML de una capçalera - [NEW] El treeview ja funciona com deu mana - [NEW] En el treeview ja funciona el scroll amb el mouse sheel - [NEW] El treeview ja mostra les habitacions i els enemics (falten items)
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data/room/41.yaml
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123
data/room/41.yaml
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# AROUND WITH ME
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room:
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number: "41"
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name: "AROUND WITH ME"
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bgColor: black
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border: blue
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tileSetFile: standard.gif
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# Room connections (null for no connection)
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connections:
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up: null
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down: null
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left: "42"
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right: "40"
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# Item display colors
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itemColor1: yellow
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itemColor2: magenta
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# Conveyor belt direction: left (-1), none (0), right (1)
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autoSurface: 0
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# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
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# Values are 0-based tile indices (0 = empty)
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tilemap:
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- [187, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
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- [187, -1, -1, -1, -1, 263, -1, -1, -1, -1, -1, -1, -1, 263, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
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- [187, -1, -1, -1, -1, 287, -1, -1, -1, -1, -1, -1, -1, 287, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
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- [187, -1, -1, -1, -1, 311, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
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- [187, -1, -1, -1, 216, 217, 217, 217, 217, 217, 217, 217, 217, 217, 218, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
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- [187, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 263, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
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- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 311, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
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- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 216, 217, 217, 217, 217, 217, 217, 217, 218, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
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- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 263, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
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- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 311, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
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- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 216, 217, 217, 217, 217, 217, 217, 217, 217, 217, 218, -1, -1, -1]
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- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 263, -1, -1, -1, -1, -1, 263, -1, -1, -1, -1, -1]
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- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 311, -1, -1, -1, -1, -1, 311, -1, -1, -1, -1, -1]
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- [-1, -1, -1, -1, 216, 217, 217, 217, 217, 217, 217, 217, 217, 217, 217, 217, 217, 217, 217, 217, 217, 217, 217, 217, 217, 217, 217, 217, 218, -1, -1, -1]
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- [-1, -1, -1, -1, -1, -1, 263, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 263, -1, -1, -1, -1, -1]
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- [43, 43, 43, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556]
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# Enemies in this room
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enemies:
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- animation: arounders_door.yaml
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position: {x: 6, y: 2}
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velocity: {x: 0, y: 0}
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boundaries:
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x1: 6
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y1: 2
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x2: 6
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y2: 2
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color: bright_cyan
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- animation: stopped_arounder.yaml
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position: {x: 8, y: 12}
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velocity: {x: 0, y: 0}
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boundaries:
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x1: 8
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y1: 12
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x2: 8
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y2: 12
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color: bright_cyan
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- animation: stopped_arounder.yaml
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position: {x: 11, y: 3}
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velocity: {x: 0, y: 0}
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boundaries:
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x1: 11
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y1: 3
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x2: 11
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y2: 3
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color: bright_cyan
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- animation: stopped_arounder.yaml
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position: {x: 24, y: 12}
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velocity: {x: 0, y: 0}
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boundaries:
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x1: 24
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y1: 12
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x2: 24
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y2: 12
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color: bright_cyan
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- animation: walking_arounder.yaml
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position: {x: 12, y: 12}
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velocity: {x: 18.0, y: 0}
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boundaries:
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x1: 9
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y1: 12
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x2: 23
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y2: 12
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color: bright_cyan
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flip: true
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- animation: walking_arounder.yaml
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position: {x: 14, y: 12}
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velocity: {x: -24.0, y: 0}
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boundaries:
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x1: 9
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y1: 12
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x2: 23
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y2: 12
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color: bright_cyan
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flip: true
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- animation: walking_arounder.yaml
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position: {x: 14, y: 6}
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velocity: {x: -24.0, y: 0}
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boundaries:
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x1: 12
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y1: 6
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x2: 20
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y2: 6
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color: bright_cyan
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flip: true
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# Items in this room
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items:
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- tileSetFile: items.gif
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tile: 46
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position: {x: 9, y: 2}
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counter: 1
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