- [NEW] Ficades les habitacions amb el nou format YAML
- [NEW] Afegit el fkYAML de una capçalera - [NEW] El treeview ja funciona com deu mana - [NEW] En el treeview ja funciona el scroll amb el mouse sheel - [NEW] El treeview ja mostra les habitacions i els enemics (falten items)
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data/room/45.yaml
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85
data/room/45.yaml
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# FEEL THE PRESSURE
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room:
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number: "45"
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name: "FEEL THE PRESSURE"
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bgColor: bright_black
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border: bright_yellow
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tileSetFile: standard.gif
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# Room connections (null for no connection)
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connections:
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up: null
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down: null
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left: "14"
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right: "46"
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# Item display colors
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itemColor1: yellow
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itemColor2: green
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# Conveyor belt direction: left (-1), none (0), right (1)
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autoSurface: 0
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# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
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# Values are 0-based tile indices (0 = empty)
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tilemap:
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- [29, 29, 29, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
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- [29, 29, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
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- [29, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
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- [29, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 322, 322, -1, -1, -1, -1, 322, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
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- [29, -1, -1, -1, -1, -1, -1, -1, 322, 322, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
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- [29, -1, -1, -1, -1, 322, 322, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
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- [29, -1, 322, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
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- [29, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
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- [-1, -1, 322, 322, -1, 322, 322, 322, 322, 322, -1, 322, 322, 322, 322, 322, -1, 322, 322, 322, 322, -1, 394, -1, -1, -1, 394, 394, 394, 394, 394, 394]
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- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
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- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 394, -1, -1, -1, -1, -1, -1, -1, -1, -1]
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- [29, 29, 29, -1, -1, -1, 394, 394, 394, -1, -1, -1, 394, 394, -1, -1, -1, -1, 394, 394, 394, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
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- [29, 29, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
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- [29, -1, -1, -1, -1, -1, -1, -1, -1, 394, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
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- [29, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 394, 394, 394, -1, -1, -1, 394, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
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- [29, 569, 569, 569, 569, 569, 569, 569, 569, 569, 569, 569, 569, 569, 569, 569, 569, 569, 569, 569, 569, 569, 569, 569, 569, 569, 569, 569, 569, 569, 569, 569]
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# Enemies in this room
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enemies:
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- animation: chip.yaml
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position: {x: 4, y: 5}
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velocity: {x: 0, y: 60.0}
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boundaries:
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x1: 4
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y1: 2
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x2: 4
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y2: 13
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color: green
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- animation: chip.yaml
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position: {x: 10, y: 4}
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velocity: {x: 0, y: 60.0}
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boundaries:
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x1: 10
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y1: 2
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x2: 10
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y2: 13
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color: bright_blue
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- animation: chip.yaml
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position: {x: 16, y: 3}
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velocity: {x: 0, y: 60.0}
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boundaries:
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x1: 16
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y1: 2
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x2: 16
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y2: 13
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color: magenta
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# Items in this room
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items:
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- tileSetFile: items.gif
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tile: 54
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position: {x: 17, y: 1}
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counter: 0
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- tileSetFile: items.gif
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tile: 54
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position: {x: 18, y: 12}
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counter: 0
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