- [NEW] Ficades les habitacions amb el nou format YAML
- [NEW] Afegit el fkYAML de una capçalera - [NEW] El treeview ja funciona com deu mana - [NEW] En el treeview ja funciona el scroll amb el mouse sheel - [NEW] El treeview ja mostra les habitacions i els enemics (falten items)
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data/room/57.yaml
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105
data/room/57.yaml
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# JAILGAMES GO TO HELL
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room:
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number: "57"
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name: "JAILGAMES GO TO HELL"
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bgColor: red
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border: bright_red
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tileSetFile: standard.gif
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# Room connections (null for no connection)
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connections:
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up: null
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down: null
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left: "56"
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right: "58"
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# Item display colors
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itemColor1: yellow
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itemColor2: green
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# Conveyor belt direction: left (-1), none (0), right (1)
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autoSurface: -1
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# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
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# Values are 0-based tile indices (0 = empty)
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tilemap:
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- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
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- [18, -1, -1, -1, -1, -1, -1, 18, -1, -1, -1, -1, -1, -1, 18, -1, -1, -1, -1, -1, -1, 18, -1, -1, -1, -1, -1, -1, -1, -1, -1, 18]
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- [18, -1, -1, -1, -1, -1, -1, 18, -1, -1, -1, -1, -1, -1, 18, -1, -1, -1, -1, -1, -1, 18, -1, -1, -1, -1, -1, -1, -1, -1, -1, 18]
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- [18, -1, -1, -1, -1, -1, 18, 18, 18, -1, -1, -1, -1, 18, 18, 18, -1, -1, -1, -1, 18, 18, 18, -1, -1, -1, -1, -1, -1, -1, -1, -1]
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- [18, -1, -1, -1, -1, -1, -1, 18, -1, -1, -1, -1, -1, -1, 18, -1, -1, -1, -1, -1, -1, 18, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
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- [18, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 524, 18]
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- [18, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 524, -1, 18]
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- [18, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 307, -1, -1, 18]
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- [18, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 18]
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- [18, -1, -1, -1, -1, 524, 307, 307, 307, -1, -1, -1, -1, 307, 307, 307, -1, -1, -1, -1, 307, 307, 307, -1, -1, -1, -1, 307, -1, -1, -1, 18]
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- [18, -1, -1, -1, 307, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 18]
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- [18, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 18]
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- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
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- [-1, -1, -1, 555, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 555, -1, -1, -1, -1, -1, -1, -1, -1]
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- [18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18]
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- [492, 492, 492, 492, 492, 492, 492, 492, 492, 492, 492, 492, 492, 492, 492, 492, 492, 492, 492, 492, 492, 492, 492, 492, 492, 492, 492, 492, 492, 492, 492, 492]
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# Enemies in this room
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enemies:
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- animation: dimallas.yaml
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position: {x: 13, y: 12}
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velocity: {x: 54.0, y: 0}
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boundaries:
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x1: 4
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y1: 12
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x2: 21
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y2: 12
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color: green
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- animation: heavy.yaml
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position: {x: 17, y: 5}
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velocity: {x: 0, y: 36.0}
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boundaries:
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x1: 17
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y1: 2
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x2: 17
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y2: 10
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color: white
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- animation: heavy.yaml
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position: {x: 10, y: 8}
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velocity: {x: 0, y: 36.0}
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boundaries:
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x1: 10
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y1: 2
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x2: 10
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y2: 10
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color: yellow
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# Items in this room
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items:
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- tileSetFile: items.gif
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tile: 32
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position: {x: 7, y: 8}
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counter: 1
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- tileSetFile: items.gif
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tile: 32
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position: {x: 14, y: 8}
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counter: 2
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- tileSetFile: items.gif
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tile: 32
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position: {x: 21, y: 8}
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counter: 3
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- tileSetFile: items.gif
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tile: 49
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position: {x: 7, y: 11}
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counter: 4
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- tileSetFile: items.gif
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tile: 49
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position: {x: 14, y: 11}
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counter: 5
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- tileSetFile: items.gif
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tile: 49
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position: {x: 21, y: 11}
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counter: 6
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