# ROAD TO THE JAIL room: number: "02" name: "ROAD TO THE JAIL" bgColor: black border: blue tileSetFile: standard.gif # Room connections (null for no connection) connections: up: null down: "04" left: "01" right: "03" # Item display colors itemColor1: yellow itemColor2: bright_yellow # Conveyor belt direction: left (-1), none (0), right (1) autoSurface: 0 # Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile) # Values are 0-based tile indices (0 = empty) tilemap: - [191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 42, 42, 42, 42, 42] - [42, 165, 165, 166, 167, 165, 184, 166, 165, 184, 165, 165, 167, 165, 165, 166, 165, 165, 184, 165, 165, 165, 184, 166, 165, 165, 165, 184, 24, 24, 24, 24] - [42, 42, 210, 211, 211, 210, 180, 210, 212, 210, 180, 210, 211, 212, 210, 180, 210, 210, 210, 210, 211, 212, 210, 180, 210, 212, 180, 210, 134, -1, -1, -1] - [42, 42, 42, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 134, -1, -1, -1] - [42, 42, 42, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 24, 24, 24, 24] - [33, 33, 303, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 24, 24, 24] - [33, 33, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 302, 24, 24] - [33, 33, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 24, 24] - [33, 33, -1, 412, 412, 412, 412, -1, -1, -1, -1, 412, 303, 412, 412, 412, -1, -1, -1, -1, 412, 303, 412, 412, 412, 412, 303, -1, -1, -1, 24, 24] - [33, 33, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 24, 24] - [33, 33, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 410, 24, 24] - [33, 33, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 24, 24] - [33, 33, 412, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 410, 24, 24] - [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1] - [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 523, 188, 190, 547, -1, -1, -1, -1] - [33, 33, 188, 189, 188, 189, 188, 189, 188, 189, 188, 189, 188, 189, 188, 189, 188, 189, 188, 190, -1, -1, 188, 189, 188, 189, 188, 189, 188, 190, 24, 24] # Enemies in this room enemies: - animation: bin.yaml position: {x: 4, y: 7} velocity: {x: 36.0, y: 0} boundaries: x1: 4 y1: 7 x2: 25 y2: 7 color: green - animation: upv_student.yaml position: {x: 4, y: 13} velocity: {x: 36.0, y: 0} boundaries: x1: 4 y1: 13 x2: 19 y2: 13 color: cyan flip: true # Items in this room items: - tileSetFile: items.gif tile: 2 position: {x: 4, y: 6} counter: 1