# BE CAREFUL WITH THE FUSE room: number: "36" name: "BE CAREFUL WITH THE FUSE" bgColor: black border: bright_cyan tileSetFile: standard.gif # Room connections (null for no connection) connections: up: null down: null left: "37" right: "35" # Item display colors itemColor1: green itemColor2: red # Conveyor belt direction: left (-1), none (0), right (1) autoSurface: 0 # Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile) # Values are 0-based tile indices (0 = empty) tilemap: - [117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118] - [118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117] - [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 119] - [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 143] - [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 119] - [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 143] - [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 119] - [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 143] - [-1, -1, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 353, -1, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, -1, 119] - [-1, -1, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, -1, 353, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, -1, 143] - [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 353, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 119] - [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 353, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1] - [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 353, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1] - [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 353, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 119] - [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 353, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 143] - [117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118] # Enemies in this room enemies: - animation: spark.yaml position: {x: 6, y: 13} velocity: {x: 24.0, y: 0} boundaries: x1: 2 y1: 13 x2: 14 y2: 13 color: yellow - animation: spark.yaml position: {x: 21, y: 13} velocity: {x: 24.0, y: 0} boundaries: x1: 17 y1: 13 x2: 29 y2: 13 color: yellow - animation: spark.yaml position: {x: 2, y: 10} velocity: {x: 24.0, y: 0} boundaries: x1: 2 y1: 10 x2: 14 y2: 10 color: yellow mirror: true - animation: spark.yaml position: {x: 17, y: 10} velocity: {x: 24.0, y: 0} boundaries: x1: 17 y1: 10 x2: 29 y2: 10 color: yellow mirror: true - animation: shock.yaml position: {x: 13, y: 2} velocity: {x: 0, y: 24.0} boundaries: x1: 13 y1: 2 x2: 13 y2: 7 color: bright_yellow - animation: shock.yaml position: {x: 10, y: 4} velocity: {x: 0, y: 30.0} boundaries: x1: 10 y1: 2 x2: 10 y2: 7 color: bright_yellow - animation: shock.yaml position: {x: 7, y: 6} velocity: {x: 0, y: 36.0} boundaries: x1: 7 y1: 2 x2: 7 y2: 7 color: bright_yellow - animation: shock.yaml position: {x: 24, y: 2} velocity: {x: 0, y: 24.0} boundaries: x1: 24 y1: 2 x2: 24 y2: 7 color: bright_yellow - animation: shock.yaml position: {x: 21, y: 4} velocity: {x: 0, y: 30.0} boundaries: x1: 21 y1: 2 x2: 21 y2: 7 color: bright_yellow - animation: shock.yaml position: {x: 18, y: 6} velocity: {x: 0, y: 36.0} boundaries: x1: 18 y1: 2 x2: 18 y2: 7 color: bright_yellow # Items in this room items: - tileSetFile: items.gif tile: 57 position: {x: 3, y: 7} counter: 1 - tileSetFile: items.gif tile: 57 position: {x: 28, y: 7} counter: 2