# BE CAREFUL WITH THE FUSE room: name: "BE CAREFUL WITH THE FUSE" bgColor: black border: bright_cyan tileSetFile: standard.gif # Conexiones de la habitación (null = sin conexión) connections: up: null down: null left: 37.yaml right: 35.yaml # Colores de los objetos itemColor1: green itemColor2: red # Dirección de la cinta transportadora: left, none, right conveyorBelt: none # Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile) # Índices de tiles (-1 = vacío) tilemap: - [117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118] - [118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117] - [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 119] - [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 143] - [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 119] - [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 143] - [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 119] - [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 143] - [-1, -1, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 353, -1, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, -1, 119] - [-1, -1, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, -1, 353, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, -1, 143] - [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 353, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 119] - [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 353, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1] - [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 353, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1] - [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 353, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 119] - [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 353, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 143] - [117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118] # Enemigos en esta habitación enemies: - animation: spark.yaml position: {x: 6, y: 13} velocity: {x: 24.0, y: 0} boundaries: position1: {x: 2, y: 13} position2: {x: 14, y: 13} color: yellow - animation: spark.yaml position: {x: 21, y: 13} velocity: {x: 24.0, y: 0} boundaries: position1: {x: 17, y: 13} position2: {x: 29, y: 13} color: yellow - animation: spark.yaml position: {x: 2, y: 10} velocity: {x: 24.0, y: 0} boundaries: position1: {x: 2, y: 10} position2: {x: 14, y: 10} color: yellow mirror: true - animation: spark.yaml position: {x: 17, y: 10} velocity: {x: 24.0, y: 0} boundaries: position1: {x: 17, y: 10} position2: {x: 29, y: 10} color: yellow mirror: true - animation: shock.yaml position: {x: 13, y: 2} velocity: {x: 0, y: 24.0} boundaries: position1: {x: 13, y: 2} position2: {x: 13, y: 7} color: bright_yellow - animation: shock.yaml position: {x: 10, y: 4} velocity: {x: 0, y: 30.0} boundaries: position1: {x: 10, y: 2} position2: {x: 10, y: 7} color: bright_yellow - animation: shock.yaml position: {x: 7, y: 6} velocity: {x: 0, y: 36.0} boundaries: position1: {x: 7, y: 2} position2: {x: 7, y: 7} color: bright_yellow - animation: shock.yaml position: {x: 24, y: 2} velocity: {x: 0, y: 24.0} boundaries: position1: {x: 24, y: 2} position2: {x: 24, y: 7} color: bright_yellow - animation: shock.yaml position: {x: 21, y: 4} velocity: {x: 0, y: 30.0} boundaries: position1: {x: 21, y: 2} position2: {x: 21, y: 7} color: bright_yellow - animation: shock.yaml position: {x: 18, y: 6} velocity: {x: 0, y: 36.0} boundaries: position1: {x: 18, y: 2} position2: {x: 18, y: 7} color: bright_yellow # Objetos en esta habitación items: - tileSetFile: items.gif tile: 57 position: {x: 3, y: 7} counter: 1 - tileSetFile: items.gif tile: 57 position: {x: 28, y: 7} counter: 2