#pragma once #include "draw.h" #include "input.h" #include "audio.h" #include "file.h" #define JAPI_VERSION "0.8" namespace game { extern bool windowHasFocus; void setUpdateTicks(const int ticks); void init(); void setState(bool (*loop)()); void setConfig(const char* key, const int value); const int getConfig(const char* key); const uint32_t getTicks(); }