#include "rooms.h" #include "enemies.h" #include "japi/draw.h" #include "japi/game.h" #include "images.h" bool loop(); void game::init() { draw::init("DILEMMAKER v0.1", 320, 240, 2, false); game::setState(loop); enemies::load(); rooms::load(); images::loadPalette("./data/palette/zx-spectrum.pal"); } bool loop() { draw::cls(4); draw::setTrans(255); //rooms::drawFullMap(); rooms::draw(); draw::color(COLOR_BRIGHT_BLACK); /*for (int i=0; i<=32; ++i) draw::vline(64+i*16, 48, 256); for (int i=0; i<=16; ++i) draw::hline(64, 48+i*16, 512); */ draw::render(); return true; }