#pragma once #include #include namespace draw { enum flip { none, horizontal, vertical, both }; void init(const char *titol, const uint16_t width, const uint16_t height); void quit(); SDL_Texture *createSurface(const uint16_t w, const uint16_t h); SDL_Texture *loadSurface(const char* filename, const int transparent = -1); void freeSurface(SDL_Texture *surf); void setDestination(SDL_Texture *surf); void setSource(SDL_Texture *surf); void setClip(const int x, const int y, const int w, const int h); void resetClip(); SDL_Point getWindowSize(); void setColor(const uint32_t col); void cls(const uint32_t color); void line(const int x1, const int y1, const int x2, const int y2); void fillrect(const int x, const int y, const int w, const int h); void rect(const int x, const int y, const int w, const int h); void draw(const SDL_Rect source, const SDL_Rect dest, const SDL_FlipMode flip = SDL_FLIP_NONE); //void draw(const int x, const int y); //void draw(); //void draw(SDL_Texture* surf); void render(); }