#include "japi/draw.h" #include "japi/game.h" #include "japi/font.h" #include "menu.h" #include "toolbar.h" #include "treeview.h" #include "propertygrid.h" #include "tilemap.h" #include "fkYAML/node.hpp" #include #include #include "misc.h" namespace fs = std::filesystem; bool loop(); std::map rooms; fkyaml::node room; std::string current_room = ""; void loadRoom(std::string room_file) { int filesize; char *f = file::getFileBuffer(std::string("room/"+room_file+".yaml").c_str(), filesize, true); room = fkyaml::node::deserialize(std::string(f)); current_room = room_file; free(f); uint16_t tiles[32*16]; int i=0; for(auto row : room.at("tilemap").as_seq()) { for (auto t : row.as_seq()) { tiles[i] = t.get_value(); i++; } } tilemap::set(tiles); tilemap::setBackground(misc::getColorByName(room["room"]["bgColor"].get_value())); tilemap::setBorder(misc::getColorByName(room["room"]["border"].get_value())); //fkyaml::node name_node = room["room"]["name"]; //printf("%s\n", name_node.get_value().c_str()); } void game::init() { draw::init("DILEMMAKER v0.1", 800, 600); game::setState(loop); font::load("font/8bithud"); draw::cls(0xffff0000); tilemap::init(); std::vector room_names; for (const auto& entry : fs::directory_iterator("./data/room")) { if (entry.is_regular_file() && entry.path().extension() == ".yaml") { room_names.emplace_back(entry.path().stem().string()); } } std::sort(room_names.begin(), room_names.end(), [](const fs::path& a, const fs::path& b) { return a.filename().string() < b.filename().string(); }); for (auto& entry : room_names) { loadRoom(entry); rooms[entry] = room["room"]["name"].get_value(); } } bool loop() { menu::start(); if (menu::option("FILE")) { menu::popup::start(); menu::popup::option("New..."); menu::popup::option("Load..."); menu::popup::option("Save..."); menu::popup::end(); } if (menu::option("EDIT")) { menu::popup::start(); menu::popup::end(); } if (menu::option("SELECTION")) { menu::popup::start(); menu::popup::end(); } if (menu::option("VIEW")) { menu::popup::start(); menu::popup::end(); } if (menu::end()) { draw::render(); return true; } toolbar::start(); treeview::start(); for (auto p : rooms) { const char *r = p.first.c_str(); //std::string room_label = r + if (treeview::option(std::string(p.first + ": " + p.second).c_str(), 0)) { if (current_room != r) { loadRoom(r); } else { auto enemies = room.at("enemies").as_seq(); if (!enemies.empty()) treeview::option("ENEMIES:", 1); for (auto enemy : enemies) { treeview::option(enemy["animation"].get_value().c_str(), 2); } auto items = room.at("items").as_seq(); if (!items.empty()) treeview::option("ITEMS:", 1); char tmp[5]; for (int i=0; i -1) { if (treeview::getSelected(2) == -1) { propertygrid::sectionProperty("ROOM:"); propertygrid::stringProperty("NAME", room["room"]["name"].get_value()); propertygrid::stringProperty("BGCOLOR", room["room"]["bgColor"].get_value()); propertygrid::stringProperty("BORDER", room["room"]["border"].get_value()); propertygrid::stringProperty("TILESET", room["room"]["tileSetFile"].get_value()); propertygrid::stringProperty("ITEMCOL1", room["room"]["itemColor1"].get_value()); propertygrid::stringProperty("ITEMCOL2", room["room"]["itemColor2"].get_value()); propertygrid::stringProperty("CONVEYOR", room["room"]["conveyorBelt"].get_value()); propertygrid::sectionProperty("CONNECTIONS:"); propertygrid::stringProperty("UP", room["room"]["connections"]["up"].is_null()?"null":room["room"]["connections"]["up"].get_value().substr(0,2)+": "+rooms[room["room"]["connections"]["up"].get_value().substr(0,2)]); propertygrid::stringProperty("DOWN", room["room"]["connections"]["down"].is_null()?"null":room["room"]["connections"]["down"].get_value().substr(0,2)+": "+rooms[room["room"]["connections"]["down"].get_value().substr(0,2)]); propertygrid::stringProperty("LEFT", room["room"]["connections"]["left"].is_null()?"null":room["room"]["connections"]["left"].get_value().substr(0,2)+": "+rooms[room["room"]["connections"]["left"].get_value().substr(0,2)]); propertygrid::stringProperty("RIGHT", room["room"]["connections"]["right"].is_null()?"null":room["room"]["connections"]["right"].get_value().substr(0,2)+": "+rooms[room["room"]["connections"]["right"].get_value().substr(0,2)]); } else { const int num_enemies = room.at("enemies").as_seq().size(); if (treeview::getSelected(2) < num_enemies) { auto enemy = room.at("enemies").as_seq()[treeview::getSelected(2)]; propertygrid::sectionProperty("ENEMY:"); propertygrid::stringProperty("ANIMATION", enemy["animation"].get_value()); propertygrid::stringProperty("POSITION", std::to_string(enemy["position"]["x"].get_value())+std::string(", ")+std::to_string(enemy["position"]["y"].get_value())); propertygrid::stringProperty("VELOCITY", misc::floatToString(enemy["velocity"]["x"].get_value())+std::string(", ")+misc::floatToString(enemy["velocity"]["y"].get_value())); propertygrid::stringProperty("COLOR", enemy["color"].get_value()); propertygrid::sectionProperty("BOUNDARIES:"); propertygrid::stringProperty("START", std::to_string(enemy["boundaries"]["position1"]["x"].get_value())+std::string(", ")+std::to_string(enemy["boundaries"]["position1"]["y"].get_value())); propertygrid::stringProperty("END", std::to_string(enemy["boundaries"]["position2"]["x"].get_value())+std::string(", ")+std::to_string(enemy["boundaries"]["position2"]["y"].get_value())); } else { auto item = room.at("items").as_seq()[treeview::getSelected(2)-num_enemies]; propertygrid::sectionProperty("ITEM:"); propertygrid::stringProperty("TILESET", item["tileSetFile"].get_value()); propertygrid::stringProperty("TILE", std::to_string(item["tile"].get_value())); propertygrid::stringProperty("POSITION", std::to_string(item["position"]["x"].get_value())+std::string(", ")+std::to_string(item["position"]["y"].get_value())); propertygrid::stringProperty("COUNTER", std::to_string(item["counter"].get_value())); } } } propertygrid::end(); /*x1 += 6; x2 = x1 + font::len("FILE")+6; font::print("FILE", x1, 5); x1=x2; font::print("EDIT", x, 5); x+= font::len("EDIT")+12; font::print("SELECTION", x, 5); x+= font::len("SELECTION")+12; font::print("VIEW", x, 5); x+= font::len("VIEW")+12;*/ draw::render(); return true; }