#include "japi/draw.h" #include "japi/game.h" #include "japi/font.h" #include "menu.h" #include "toolbar.h" #include "treeview.h" bool loop(); void game::init() { draw::init("DILEMMAKER v0.1", 800, 600); game::setState(loop); font::load("font/8bithud"); draw::cls(0x00000000); } bool loop() { menu::start(); if (menu::option("FILE")) { menu::popup::start(); menu::popup::option("New..."); menu::popup::option("Load..."); menu::popup::option("Save..."); menu::popup::end(); } if (menu::option("EDIT")) { menu::popup::start(); menu::popup::end(); } if (menu::option("SELECTION")) { menu::popup::start(); menu::popup::end(); } if (menu::option("VIEW")) { menu::popup::start(); menu::popup::end(); } if (menu::end()) { draw::render(); return true; } toolbar::start(); treeview::start(); if (treeview::option("room01", 0)) { treeview::option("abad", 1); treeview::option("Jailer", 1); } if (treeview::option("room02", 0)) { treeview::option("abad", 1); treeview::option("Jailer", 1); } if (treeview::option("room03", 0)) { treeview::option("abad", 1); treeview::option("Jailer", 1); } treeview::end(); /*x1 += 6; x2 = x1 + font::len("FILE")+6; font::print("FILE", x1, 5); x1=x2; font::print("EDIT", x, 5); x+= font::len("EDIT")+12; font::print("SELECTION", x, 5); x+= font::len("SELECTION")+12; font::print("VIEW", x, 5); x+= font::len("VIEW")+12;*/ draw::render(); return true; }