Files
dilemmaker/source/main.cpp

180 lines
7.0 KiB
C++

#include "japi/draw.h"
#include "japi/game.h"
#include "japi/font.h"
#include "menu.h"
#include "toolbar.h"
#include "treeview.h"
#include "propertygrid.h"
#include "tilemap.h"
#include "yamal.hpp"
#include <filesystem>
#include <iostream>
#include <map>
#include "misc.h"
namespace fs = std::filesystem;
bool loop();
std::map<std::string, std::string> rooms;
yamal root;
std::string current_room = "";
void loadRoom(std::string room_file)
{
int filesize;
char *f = file::getFileBuffer(std::string("room/"+room_file+".yaml").c_str(), filesize, true);
root.deserialize(std::string(f));
current_room = room_file;
free(f);
uint16_t tiles[32*16];
int i=0;
for(auto row : root["tilemap"].vec_data)
{
for (auto t : row.vec_data)
{
tiles[i] = t.asInt();
i++;
}
}
tilemap::set(tiles);
tilemap::setBackground(misc::getColorByName(root["room"]["bgColor"]));
tilemap::setBorder(misc::getColorByName(root["room"]["border"]));
}
void game::init()
{
draw::init("DILEMMAKER v0.1", 800, 600);
game::setState(loop);
font::load("font/8bithud");
draw::cls(0xffff0000);
tilemap::init();
std::vector<std::string> room_names;
for (const auto& entry : fs::directory_iterator("./data/room")) {
if (entry.is_regular_file() && entry.path().extension() == ".yaml") {
room_names.emplace_back(entry.path().stem().string());
}
}
std::sort(room_names.begin(), room_names.end(), [](const fs::path& a, const fs::path& b) {
return a.filename().string() < b.filename().string();
});
for (auto& entry : room_names) {
loadRoom(entry);
std::string peiv = root["room"]["name"];
rooms[entry] = root["room"]["name"];
}
}
bool loop()
{
menu::start();
if (menu::option("FILE")) {
menu::popup::start();
menu::popup::option("New...");
menu::popup::option("Load...");
menu::popup::option("Save...");
menu::popup::end();
}
if (menu::option("EDIT")) {
menu::popup::start();
menu::popup::end();
}
if (menu::option("SELECTION")) {
menu::popup::start();
menu::popup::end();
}
if (menu::option("VIEW")) {
menu::popup::start();
menu::popup::end();
}
if (menu::end()) { draw::render(); return true; }
toolbar::start();
treeview::start();
for (auto p : rooms) {
const char *r = p.first.c_str();
//std::string room_label = r +
if (treeview::option(std::string(p.first + ": " + p.second).c_str(), 0)) {
if (current_room != r) {
loadRoom(r);
} else {
auto& enemies = root["enemies"].vec_data;
if (!enemies.empty()) treeview::option("ENEMIES:", 1);
for (auto& enemy : enemies) {
treeview::option(enemy["animation"].value.c_str(), 2);
}
auto& items = root["items"].vec_data;
if (!items.empty()) treeview::option("ITEMS:", 1);
char tmp[5];
for (int i=0; i<items.size(); ++i) {
treeview::option(SDL_itoa(i, tmp, 10), 2);
}
}
}
}
treeview::end();
tilemap::start();
tilemap::draw();
char tmp[256];
propertygrid::start();
if (treeview::getSelected(0) > -1) {
if (treeview::getSelected(2) == -1) {
propertygrid::sectionProperty("ROOM:");
if (propertygrid::stringProperty("NAME", root["room"]["name"])) root["room"]["name"] = propertygrid::getStringPropertyResult();
propertygrid::stringProperty("BGCOLOR", root["room"]["bgColor"]);
propertygrid::stringProperty("BORDER", root["room"]["border"]);
propertygrid::stringProperty("TILESET", root["room"]["tileSetFile"]);
propertygrid::stringProperty("ITEMCOL1", root["room"]["itemColor1"]);
propertygrid::stringProperty("ITEMCOL2", root["room"]["itemColor2"]);
propertygrid::stringProperty("CONVEYOR", root["room"]["conveyorBelt"]);
propertygrid::sectionProperty("CONNECTIONS:");
propertygrid::stringProperty("UP", root["room"]["connections"]["up" ].value=="null"?"null":root["room"]["connections"]["up"].value.substr(0,2)+": "+rooms[root["room"]["connections"]["up"].value.substr(0,2)]);
propertygrid::stringProperty("DOWN", root["room"]["connections"]["down" ].value=="null"?"null":root["room"]["connections"]["down"].value.substr(0,2)+": "+rooms[root["room"]["connections"]["down"].value.substr(0,2)]);
propertygrid::stringProperty("LEFT", root["room"]["connections"]["left" ].value=="null"?"null":root["room"]["connections"]["left"].value.substr(0,2)+": "+rooms[root["room"]["connections"]["left"].value.substr(0,2)]);
propertygrid::stringProperty("RIGHT", root["room"]["connections"]["right"].value=="null"?"null":root["room"]["connections"]["right"].value.substr(0,2)+": "+rooms[root["room"]["connections"]["right"].value.substr(0,2)]);
} else {
const int num_enemies = root["enemies"].vec_data.size();
if (treeview::getSelected(2) < num_enemies) {
auto& enemy = root["enemies"][treeview::getSelected(2)];
propertygrid::sectionProperty("ENEMY:");
propertygrid::stringProperty("ANIMATION", enemy["animation"]);
propertygrid::stringProperty("POSITION", enemy["position"]["x"].value+", "+enemy["position"]["y"].value);
propertygrid::stringProperty("VELOCITY", enemy["velocity"]["x"].value+", "+enemy["velocity"]["y"].value);
propertygrid::stringProperty("COLOR", enemy["color"]);
propertygrid::sectionProperty("BOUNDARIES:");
propertygrid::stringProperty("START", enemy["boundaries"]["position1"]["x"].value+", "+enemy["boundaries"]["position1"]["y"].value);
propertygrid::stringProperty("END", enemy["boundaries"]["position2"]["x"].value+", "+enemy["boundaries"]["position2"]["y"].value);
} else {
auto& item = root["items"][treeview::getSelected(2)-num_enemies];
propertygrid::sectionProperty("ITEM:");
propertygrid::stringProperty("TILESET", item["tileSetFile"]);
propertygrid::stringProperty("TILE", item["tile"]);
propertygrid::stringProperty("POSITION", item["position"]["x"].value+", "+item["position"]["y"].value);
propertygrid::stringProperty("COUNTER", item["counter"]);
}
}
}
propertygrid::end();
/*x1 += 6; x2 = x1 + font::len("FILE")+6;
font::print("FILE", x1, 5); x1=x2;
font::print("EDIT", x, 5); x+= font::len("EDIT")+12;
font::print("SELECTION", x, 5); x+= font::len("SELECTION")+12;
font::print("VIEW", x, 5); x+= font::len("VIEW")+12;*/
draw::render();
if (input::keyPressed(SDL_SCANCODE_F1)) draw::setZoom(draw::getZoom()-0.1f);
if (input::keyPressed(SDL_SCANCODE_F2)) draw::setZoom(draw::getZoom()+0.1f);
return true;
}