Files
dilemmaker/source/draw.h
2025-10-24 14:22:11 +02:00

32 lines
853 B
C++

#pragma once
#include <stdint.h>
#include <SDL3/SDL.h>
#include <string>
namespace draw
{
struct texture_t
{
std::string name;
SDL_Texture *texture {nullptr};
uint8_t *pixels {nullptr};
int w;
int h;
bool target {false};
};
void init();
void fillRect(int x, int y, int w, int h, uint8_t r, uint8_t g, uint8_t b, uint8_t a);
void setSource(SDL_Texture *texture);
void setDest(SDL_Texture *texture);
int loadPalette(const char *filename);
void regenerateTextures();
texture_t getTexture(const char *name);
texture_t createTexture(const char* name, int w, int h, SDL_TextureAccess access);
void deleteTexture(const char *name);
void draw(int dx, int dy, int dw, int dh, int sx, int sy, int sw, int sh);
void present();
}