- [FIX] estaven mal els opcodes LDH i els nous ADD sp,e8 i LD hl,sp+e8
- [NEW] Modul sm83dis per a mostrar el desensamblat del codi completat - [NEW] Afegits moduls ui, ui_menu i ui_window, i el font.bmp, quasi tal qual des del projecte z80
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101
ui.cpp
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101
ui.cpp
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#include "ui.h"
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#include <SDL2/SDL.h>
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namespace ui
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{
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uint8_t colors[16][3] = {
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{0,0,0},
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{0,0,128},
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{0,128,0},
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{0,128,128},
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{128,0,0},
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{128,0,128},
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{255,128,0},
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{128,128,128},
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{30,30,30},
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{0,0,255},
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{0,255,0},
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{0,255,255},
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{255,0,0},
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{255,0,255},
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{255,255,0},
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{255,255,255},
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};
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SDL_Renderer *ren = nullptr;
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SDL_Texture *tex = nullptr;
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uint8_t offset_x = 0;
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uint8_t offset_y = 0;
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bool clicked = false;
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SDL_Texture * createtexture(SDL_Renderer *renderer)
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{
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SDL_Texture *texture = SDL_CreateTextureFromSurface(renderer, SDL_LoadBMP("font.bmp"));
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SDL_SetTextureBlendMode(texture, SDL_BLENDMODE_BLEND);
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return texture;
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}
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void setrenderer(SDL_Renderer *renderer, SDL_Texture *texture)
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{
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if (ren==renderer) return;
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ren = renderer;
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tex = texture;
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offset_x = offset_y = 0;
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}
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void setoffset(uint8_t x, uint8_t y)
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{
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offset_x = x;
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offset_y = y;
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}
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void box(int x, int y, int w, int h, uint8_t color)
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{
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SDL_Rect rect {((offset_x+x)*CHR_W)+3, ((offset_y+y)*CHR_H)+6, w*CHR_W-6, h*CHR_H-13};
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SDL_SetRenderDrawColor(ren, colors[color][0], colors[color][1], colors[color][2], 255);
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SDL_RenderDrawRect(ren, &rect);
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}
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void printrect(int x, int y, int w, int h, uint8_t color)
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{
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SDL_Rect rect {(offset_x+x)*CHR_W, (offset_y+y)*CHR_H, w*CHR_W, h*CHR_H};
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SDL_SetRenderDrawColor(ren, colors[color][0], colors[color][1], colors[color][2], 255);
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SDL_RenderFillRect(ren, &rect);
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}
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void printvoidrect(int x, int y, int w, int h, uint8_t color)
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{
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SDL_Rect rect {(offset_x+x)*CHR_W, (offset_y+y)*CHR_H, w*CHR_W, h*CHR_H};
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SDL_SetRenderDrawColor(ren, colors[color][0], colors[color][1], colors[color][2], 255);
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SDL_RenderDrawRect(ren, &rect);
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}
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void printchar(int x, int y, char chr, uint8_t color)
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{
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if (color != 255) SDL_SetRenderDrawColor(ren, colors[color][0], colors[color][1], colors[color][2], 255);
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if (chr==32) return;
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if (chr<32 || chr>127) chr = '.';
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SDL_Rect src {((chr-32)&0xf)*CHR_W, ((chr-32)>>4)*CHR_H, CHR_W, CHR_H};
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SDL_Rect dst {(offset_x+x)*CHR_W, (offset_y+y)*CHR_H, CHR_W, CHR_H};
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SDL_RenderCopy(ren, tex, &src, &dst);
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}
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void printtxt(int x, int y, const char *text, uint8_t color)
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{
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SDL_SetTextureColorMod(tex, colors[color][0], colors[color][1], colors[color][2]);
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for (int i=0; i<strlen(text);++i) if (text[i]!=32) printchar(x+i, y, text[i]);
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}
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void setClicked(const bool value)
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{
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clicked = value;
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}
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const bool getClicked()
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{
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return clicked;
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}
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}
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