#include "audio_viewer.h" #include #define NUM_SAMPLES 256 #define MAX_VOLUME 256 namespace audio_viewer { SDL_Window *win = nullptr; SDL_Renderer *ren = nullptr; //SDL_Texture *tex = nullptr; uint8_t buffer[NUM_SAMPLES]; uint8_t pos = 0; uint8_t screen[NUM_SAMPLES*MAX_VOLUME]; void init() { win = SDL_CreateWindow("Audio viewer", 1, 1, 256, 256, SDL_WINDOW_SHOWN); ren = SDL_CreateRenderer(win, -1, 0); //tex = SDL_CreateTexture(ren, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STREAMING, 256, 256); for (int i=0; i