Files
gameboy/gbscreen.h
Raimon Zamora 8b95945798 - [FIX] Fixed carry flag on instructions RL, RR, RLA i RRA
- [FIX] Fixed flag visualization on debugger
- [NEW] Comencem a treballar en el mòdul gbscreen
2025-01-15 17:40:44 +01:00

26 lines
530 B
C++

#pragma once
#include <SDL2/SDL.h>
namespace gbscreen
{
void init(int mode);
void reinit();
void focus();
void refresh(const uint32_t dt, const bool full=false);
void fullrefresh();
void debugrefresh();
void redraw(const bool present=true);
void present();
void setTitle(const char* title);
void incZoom();
void decZoom();
void toggleFullscreen();
const bool getFullscreen();
void toggleFullRefresh();
const bool getFullRefresh();
SDL_Renderer *getrenderer();
}