35afea447b
- [FIX] Intentant arreglar un "pop" que fa el só al inici, he descobert que no fa falta més sincronització que la del àudio! - [CHG] De fet, ara en compte de fer 20 cicles de cpu cada iteració, faig un cicle per iteració i nomes refresque events cada 125ms. No detecte canvis, pero seria molt més net. A vore que tal. - [NEW] Comence la classe directora "gameboy"
225 lines
7.2 KiB
C++
225 lines
7.2 KiB
C++
#include <stdint.h>
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#include <stdio.h>
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#include "sm83.h"
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#include "mem.h"
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#include "ppu.h"
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#include "sm83dis.h"
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#include "debug.h"
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#include "display.h"
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#include <SDL2/SDL.h>
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#include <string.h>
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#include "ui.h"
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#include "ui_menu.h"
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#include "ui_window.h"
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uint32_t time = 0;
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uint32_t t_states = 0;
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namespace actions
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{
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void exitMenu()
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{
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const uint8_t dt = sm83::step();
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debug::cont();
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ppu::refresh(dt);
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}
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int decZoom(int value)
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{
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display::decZoom();
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return 0;
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}
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int incZoom(int value)
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{
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display::incZoom();
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return 0;
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}
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int fullscreen(int value)
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{
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display::toggleFullscreen();
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return display::getFullscreen();
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}
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int showAnalyzer(int value)
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{
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//z80analyze::show();
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return 0;
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}
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}
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int main(int argc, char *argv[])
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{
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// Control de paràmetres
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if (argc < 2) { printf("ABORTING: No rom specified.\n"); exit(1); }
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// Velocitat de rellotge
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const uint32_t clock = 4194304;
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const uint32_t update_freq = clock >> 3;
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// Inicia SDL
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SDL_Init(SDL_INIT_EVERYTHING);
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// Carrega la rom
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FILE *f = fopen(argv[1], "rb");
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if (!f) { printf("ABORTING: Rom not found.\n"); exit(1); }
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fseek(f, 0, SEEK_END);
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const int filesize = ftell(f);
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fseek(f, 0, SEEK_SET);
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uint8_t *buffer = (uint8_t*)malloc(filesize);
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fread(buffer, filesize, 1, f);
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fclose(f);
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// i mem inicialitza el mbc
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mem::init(buffer, filesize);
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// Iniciem tots els sistemes
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sm83dis::loadSymbols();
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sm83::reset();
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ppu::init();
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display::init();
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debug::init();
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// Iniciem el menú princpal (ací? perqué? No es de display.h?)
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ui::menu::init();
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ui::menu::setexitcallback(actions::exitMenu);
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int menu = ui::menu::addsubmenu("FILE");
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ui::menu::addoption(menu, "LOAD ROM", nullptr);
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ui::menu::addoption(menu, "SAVE ROM", nullptr);
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ui::menu::addseparator(menu);
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ui::menu::addoption(menu, "LOAD STATE", nullptr);
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ui::menu::addoption(menu, "SAVE STATE", nullptr);
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menu = ui::menu::addsubmenu("SCREEN");
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ui::menu::addoption(menu, "DEC ZOOM", actions::decZoom);
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ui::menu::addoption(menu, "INC ZOOM", actions::incZoom);
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ui::menu::addbooloption(menu, "FULLSCREEN", display::getFullscreen(), actions::fullscreen);
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menu = ui::menu::addsubmenu("EMULATION");
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ui::menu::addbooloption(menu, "STOP ON INVALID OP", sm83::getOption(SM83_OPTION_STOP_ON_INVALID), actions::decZoom);
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ui::menu::addoption(menu, "SHOW ANALYZER", actions::showAnalyzer);
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bool should_exit = false;
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SDL_Event e;
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time = SDL_GetTicks();
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t_states = 0;
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uint8_t wait = 125;
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while (!should_exit)
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{
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if (wait==0) {
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while (SDL_PollEvent(&e))
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{
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bool result = true;
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if (e.type == SDL_QUIT) { should_exit=true; break; }
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else if (e.type == SDL_MOUSEBUTTONDOWN) result = ui::window::sendEvent(e.button.windowID, &e);
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else if (e.type == SDL_MOUSEBUTTONUP) result = ui::window::sendEvent(e.button.windowID, &e);
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else if (e.type == SDL_MOUSEMOTION) result = ui::window::sendEvent(e.motion.windowID, &e);
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else if (e.type == SDL_WINDOWEVENT) result = ui::window::sendEvent(e.window.windowID, &e);
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else if (e.type == SDL_MOUSEWHEEL) result = ui::window::sendEvent(e.wheel.windowID, &e);
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else if (e.type == SDL_TEXTINPUT) result = ui::window::sendEvent(e.text.windowID, &e);
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else if (e.type == SDL_KEYDOWN) {
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if (e.key.keysym.scancode==SDL_SCANCODE_F5) {
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if (debug::debugging()) {
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debug::history::gototop();
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const uint8_t dt = sm83::step();
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debug::cont();
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ppu::refresh(dt);
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}
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} else if (e.key.keysym.scancode==SDL_SCANCODE_F8) {
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if (!debug::debugging()) {
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debug::stop();
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display::redraw();
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} else {
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debug::show();
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}
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} else if (e.key.keysym.scancode==SDL_SCANCODE_F10) {
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if (debug::debugging()) {
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debug::show();
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debug::history::gototop();
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const uint8_t dt = sm83::step();
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debug::refresh();
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ppu::refresh(dt);
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display::redraw();
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//z80analyze::refresh();
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}
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} else if (e.key.keysym.scancode==SDL_SCANCODE_F11) {
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if (debug::debugging()) {
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debug::show();
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debug::history::gototop();
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const uint8_t dt = debug::next();
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debug::refresh();
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ppu::refresh(dt);
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display::redraw();
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//z80analyze::refresh();
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}
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} else if (e.key.keysym.scancode==SDL_SCANCODE_F12) {
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if (debug::debugging()) {
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debug::show();
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debug::history::gototop();
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const uint8_t dt = debug::stepout();
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debug::refresh();
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ppu::refresh(dt);
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display::redraw();
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//z80analyze::refresh();
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}
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}
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result = ui::window::sendEvent(e.key.windowID, &e);
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}
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else if (e.type == SDL_MOUSEBUTTONUP && e.button.button==1) ui::setClicked(true);
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if (!result)
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should_exit = true; break;
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}
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}
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if (!debug::debugging() && !debug::paused()) {
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// En cada pas de bucle fem 10 pasos de la CPU, sino s'ofega
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//for (int i=0;i<20;++i) {
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if (debug::isbreak(sm83::getPC(), 9)) {
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debug::stop();
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display::redraw();
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break;
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} else {
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uint8_t dt = sm83::step();
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t_states += dt;
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ppu::refresh(dt);
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if (debug::debugging()) break;
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}
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//}
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// Sincronització:
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// la frequència del rellotge diu quants t_states pot executar per segon.
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// update_freq es la freq del rellotge / 8. Per tant, el nombre de t_states que
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// pot executar cada 125 ms. Ací comprobem si ja havem executat eixe nombre
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// de t_states i, si ho havem fet, esperem fins que passen 125ms des de l'ultima
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// vegada que ho comprobarem.
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//if (t_states>=update_freq)
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//{
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// while (SDL_GetTicks()<(time+125)) {}
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// t_states -= update_freq;
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// time = SDL_GetTicks();
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//}
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} else if (!debug::debugging() && debug::paused()) {
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display::redraw(false);
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ui::menu::show();
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display::present();
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}
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if (wait == 0) {
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ui::setClicked(false);
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wait = 125;
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} else {
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wait--;
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}
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}
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return 0;
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}
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