Files
gameboy/APU.cpp

241 lines
7.6 KiB
C++

#include "APU.h"
#include <SDL2/SDL.h>
namespace APU
{
#define AUDIO_BUFFER_SIZE 2048
const float cycles_per_sample = 4194304.0f / 11025.0f;
SDL_AudioDeviceID sdlAudioDevice;
uint8_t sound_buffer[AUDIO_BUFFER_SIZE];
uint16_t sound_pos=0;
uint16_t sound_start=0;
float t_sound = 0.0f;
uint32_t samples_generated=0;
uint32_t samples_time =0;
uint32_t samples_t=0;
#define CH1 channels[0]
#define CH2 channels[1]
#define CH3 channels[2]
#define CH4 channels[3]
#define apu_enabled (NR52&0x80)
#define DAC1_enabled ((NR12&0xf8)!=0)
uint8_t duty_cycles[4][8] = {
{1, 1, 1, 1, 1, 1, 1, 0},
{1, 1, 1, 1, 1, 1, 0, 0},
{1, 1, 1, 1, 0, 0, 0, 0},
{1, 1, 0, 0, 0, 0, 0, 0},
};
struct channel_t
{
bool enabled = false;
uint8_t length_timer = 0;
bool length_enable = false;
uint16_t period_divider = 0;
uint8_t duty_cycle=0;
uint8_t duty_step = 0;
uint8_t volume = 0;
uint8_t envelope_sweep_timer=0;
};
channel_t channels[4];
uint8_t DIVAPU = 0;
uint8_t NR10 = 0; // 0xff10 - Sound channel 1 sweep
uint8_t NR11 = 0; // 0xff11 - Sound channel 1 length timer & duty cycle
uint8_t NR12 = 0; // 0xff12 - Sound channel 1 volume & envelope
uint8_t NR13 = 0; // 0xff13 - Sound channel 1 period low
uint8_t NR14 = 0; // 0xff14 - Sound channel 1 period high & control
// 0xff15 - Not used?
uint8_t NR21 = 0; // 0xff16 - Sound channel 2 length timer & duty cycle
uint8_t NR22 = 0; // 0xff17 - Sound channel 2 volume & envelope
uint8_t NR23 = 0; // 0xff18 - Sound channel 2 period low
uint8_t NR24 = 0; // 0xff19 - Sound channel 2 period high & control
uint8_t NR30 = 0; // 0xff1a - Sound channel 3 DAC enable
uint8_t NR31 = 0; // 0xff1b - Sound channel 3 length timer
uint8_t NR32 = 0; // 0xff1c - Sound channel 3 output level
uint8_t NR33 = 0; // 0xff1d - Sound channel 3 period low
uint8_t NR34 = 0; // 0xff1e - Sound channel 3 period high & control
// 0xff1f - Not used?
uint8_t NR41 = 0; // 0xff20 - Sound channel 4 length timer
uint8_t NR42 = 0; // 0xff21 - Sound channel 4 volume & envelope
uint8_t NR43 = 0; // 0xff22 - Sound channel 4 frequency & randomness
uint8_t NR44 = 0; // 0xff23 - Sound channel 4 control
uint8_t NR50 = 0; // 0xff24 - Master volume & VIN panning
uint8_t NR51 = 0; // 0xff25 - Sound panning
uint8_t NR52 = 0; // 0xff26 - Sound on/off
// 0xff27-0xff2f - Not used?
uint8_t WaveRAM[16]; // 0xff30-0xff3f
void audioCallback(void * userdata, uint8_t * stream, int len)
{
for (int i=0;i<len;++i)
{
stream[i] = sound_buffer[(sound_start++)&(AUDIO_BUFFER_SIZE-1)];
}
}
void init()
{
SDL_AudioSpec audioSpec{11025, AUDIO_U8, 1, 0, AUDIO_BUFFER_SIZE>>2, 0, 0, &audioCallback, NULL};
sdlAudioDevice = SDL_OpenAudioDevice(NULL, 0, &audioSpec, NULL, 0);
SDL_PauseAudioDevice(sdlAudioDevice, 0);
//samples_time=SDL_GetTicks();
}
void reset()
{
NR10 = 0;
NR11 = 0;
NR12 = 0;
NR13 = 0;
NR14 = 0;
NR21 = 0;
NR22 = 0;
NR23 = 0;
NR24 = 0;
NR30 = 0;
NR31 = 0;
NR32 = 0;
NR33 = 0;
NR34 = 0;
NR41 = 0;
NR42 = 0;
NR43 = 0;
NR44 = 0;
NR50 = 0;
NR51 = 0;
NR52 = 0;
CH1.duty_cycle = 0;
}
void triggerCH1()
{
CH1.enabled = true;
CH1.length_timer=NR11&0x3f;
CH1.period_divider = NR13 | ((NR14 &0x7)<<8);
// envelope timer is reset
CH1.volume = NR12>>4;
// sweep does several things (check documentation)
}
uint8_t readRegister(uint16_t address)
{
switch(address)
{
case 0xff10: return NR10; break;
case 0xff11: return NR11 & 0xc0; break;
case 0xff12: return NR12; break;
case 0xff13: return 0x00; break;
case 0xff14: return NR14 & 0x40; break;
case 0xff24: return NR50; break;
case 0xff25: return NR51; break;
case 0xff26: return NR52; break;
}
return 0x00;
}
void writeRegister(uint16_t address, uint8_t value)
{
if (!apu_enabled && (address!=0xff26)) return;
switch(address)
{
case 0xff10: NR10 = value; break;
case 0xff11: NR11 = value; CH1.length_timer=NR11&0x3f; CH1.duty_cycle = NR11>>6; break;
case 0xff12: NR12 = value; break;
case 0xff13: NR13 = value; break;
case 0xff14: NR14 = value; CH1.length_enable=(value&0x40); if (value&0x80) triggerCH1(); break;
case 0xff24: NR50 = value; break;
case 0xff25: NR51 = value; break;
case 0xff26: if (value&0x80) reset(); NR52 = (value&0x80) | (NR52 & 0x0f); break;
}
}
uint8_t DIVAPU_envelope_sweep = 0;
uint8_t DIVAPU_length = 0;
uint8_t DIVAPU_CH1_freq_sweep = 0;
void incDIVAPU()
{
DIVAPU++;
DIVAPU_length++;
if (DIVAPU_length==2) {
DIVAPU_length=0;
if (CH1.enabled && CH1.length_enable) {
CH1.length_timer++;
if (CH1.length_timer==0) {
CH1.enabled = false;
}
}
}
DIVAPU_CH1_freq_sweep++;
if (DIVAPU_CH1_freq_sweep==4) {
DIVAPU_CH1_freq_sweep=0;
// Do the freq sweep thing
}
DIVAPU_envelope_sweep++;
if (DIVAPU_envelope_sweep==8) {
DIVAPU_envelope_sweep=0;
if ( NR12&0x7 ) { // If sweep pace != 0, envelope sweep is enabled
CH1.envelope_sweep_timer++;
if ( CH1.envelope_sweep_timer == (NR12&0x07) ) { // if timer == envelope sweep, increase or decrease volume
CH1.envelope_sweep_timer=0;
if (NR12&0x80) { // bit set increases, reset decreases
if (CH1.volume<0x0f) CH1.volume++;
} else {
if (CH1.volume>0) CH1.volume--;
}
}
}
// Do the envelope sweep thing
}
}
uint32_t dots = 0;
void update(uint32_t dt)
{
dots += dt;
while (dots>=4) {
dots -= 4;
CH1.period_divider++;
if (CH1.period_divider==2048) {
CH1.period_divider = NR13 | ((NR14 &0x7)<<8);
CH1.duty_step++;
if (CH1.duty_step==8) CH1.duty_step=0;
}
}
t_sound += dt;
samples_t += dt;
if (t_sound>=cycles_per_sample) {
t_sound-=cycles_per_sample;
//samples_generated++;
/*if (samples_t >=z80::getClock()) {
//printf("%i\n", samples_generated);
samples_generated=0;
samples_t = 0;
}*/
/*if (SDL_GetTicks()>=samples_time+1000) {
printf("%i\n", samples_generated);
samples_generated=0;
samples_time = SDL_GetTicks();
}*/
//sound_pos = (sound_pos+1) & 0x3ff;
//sound_buffer[sound_pos] = ear*128;
//if (sound_pos>=AUDIO_BUFFER_SIZE) sound_pos = last_1 = 0;
uint8_t sample = 0;
if (apu_enabled && DAC1_enabled) sample = (duty_cycles[CH1.duty_cycle][CH1.duty_step]*CH1.volume)<<2;
sound_buffer[(sound_pos++)&(AUDIO_BUFFER_SIZE-1)] = sample;
//if (ear) last_1 = sound_pos;
}
}
}