Files
gameboy/APU.h

14 lines
241 B
C++

#pragma once
#include <stdint.h>
namespace APU
{
uint8_t readRegister(uint16_t address);
void writeRegister(uint16_t address, uint8_t value);
void init();
void reset();
void incDIVAPU();
void update(uint32_t dt);
}