Files
gameboy/source/apu.h
T

16 lines
280 B
C++

#pragma once
#include <stdint.h>
namespace apu
{
uint8_t readRegister(uint16_t address);
void writeRegister(uint16_t address, uint8_t value);
void init();
void reset();
void silence();
void resume();
void incDIVAPU();
void update(uint32_t dt);
}