Files
gameboy/source/ppu.cpp
T

283 lines
9.7 KiB
C++

#include "ppu.h"
#include "mem.h"
#include "interrupts.h"
#include "display.h"
namespace ppu
{
struct oam_entry_t
{
uint8_t y, x, tile, attr;
};
uint32_t t_states_total = 70224;
uint32_t t_states_per_scanline = 456;
uint32_t vsync_lines = 10;
uint32_t t_screen = 0;
uint8_t pixels[160*144];
uint16_t dots_in_scanline = 0;
uint8_t line_buffer[160];
uint8_t *_LCDC = nullptr;
uint8_t *_STAT = nullptr;
uint8_t *_SCY = nullptr;
uint8_t *_SCX = nullptr;
uint8_t *_LY = nullptr;
uint8_t *_LYC = nullptr;
uint8_t *_BGP = nullptr;
uint8_t *_WY = nullptr;
uint8_t *_WX = nullptr;
uint8_t *OBP = nullptr;
oam_entry_t *oam = nullptr;
uint8_t *vram = nullptr;
#define LCDC (*_LCDC)
#define STAT (*_STAT)
#define SCY (*_SCY)
#define SCX (*_SCX)
#define LY (*_LY)
#define LYC (*_LYC)
#define BGP (*_BGP)
#define WY (*_WY)
#define WX (*_WX)
#define IF 0xff0f
bool last_interrupt_lcd_state = false;
void init()
{
_LCDC = mem::rawHram(0xff40);
_STAT = mem::rawHram(0xff41);
_SCY = mem::rawHram(0xff42);
_SCX = mem::rawHram(0xff43);
_LY = mem::rawHram(0xff44);
_LYC = mem::rawHram(0xff45);
_BGP = mem::rawHram(0xff47);
_WY = mem::rawHram(0xff4a);
_WX = mem::rawHram(0xff4b);
OBP = mem::rawHram(0xff48);
oam = (oam_entry_t*)mem::rawHram(0xfe00);
vram = mem::rawVram();
}
void fill_line_buffer_bkg()
{
if ((LCDC & 0x1) == 0) {
for (int i=0; i<160; ++i) line_buffer[i]=0;
return;
}
const uint16_t ty = uint8_t(SCY+LY) >> 3;
const uint8_t ly = uint8_t(SCY+LY) & 0x7;
uint16_t tx = SCX >> 3;
uint8_t ox = SCX & 0x7;
uint16_t base_tilemap_address = LCDC&0x8 ? 0x1c00 : 0x1800;
int pi = 0;
while(true) {
uint16_t tilemap_address = base_tilemap_address + tx + (ty<<5);
uint16_t tile = vram[tilemap_address];
uint16_t base_tile_address = 0x0000;
if ( ((LCDC&0x10)==0) && (tile<128) ) base_tile_address = 0x1000;
uint16_t tile_address = base_tile_address + (tile<<4) + (ly*2);
uint8_t a = vram[tile_address];
uint8_t b = vram[tile_address+1];
for (int i=0; i<8; ++i) {
if (ox==0) {
uint8_t index = (a&0x80 ? 1 : 0) + (b&0x80 ? 2 : 0 );
line_buffer[pi++] = (BGP >> (index*2)) & 0x3;
} else {
ox--;
}
a=a<<1; b=b<<1;
if (pi==160) return;
}
tx = (tx+1)&0x1f;
}
}
void fill_line_buffer_win()
{
if ((LCDC & 0x21) != 0x21) return;
if (LY<WY) return;
const uint16_t ty = uint8_t(LY-WY) >> 3;
const uint8_t ly = uint8_t(LY-WY) & 0x7;
uint8_t ox = WX<7 ? 7-WX : 0;
uint16_t tx = 0;
uint16_t base_tilemap_address = LCDC&0x40 ? 0x1c00 : 0x1800;
int pi = WX<7 ? 0 : WX-7;
while(true) {
uint16_t tilemap_address = base_tilemap_address + tx + (ty<<5);
uint16_t tile = vram[tilemap_address];
uint16_t base_tile_address = 0x0000;
if ( ((LCDC&0x10)==0) && (tile<128) ) base_tile_address = 0x1000;
uint16_t tile_address = base_tile_address + (tile<<4) + (ly*2);
uint8_t a = vram[tile_address];
uint8_t b = vram[tile_address+1];
for (int i=0; i<8; ++i) {
if (ox==0) {
uint8_t index = (a&0x80 ? 1 : 0) + (b&0x80 ? 2 : 0 );
line_buffer[pi++] = (BGP >> (index*2)) & 0x3;
} else {
ox--;
}
a=a<<1; b=b<<1;
if (pi==160) return;
}
tx = (tx+1)&0x1f;
}
}
void fill_line_buffer_obj()
{
if ((LCDC & 0x2) == 0) return;
const uint8_t height = (LCDC & 0x4) ? 16 : 8;
uint8_t obj_list[10] = { 255, 255, 255, 255, 255, 255, 255, 255, 255, 255 };
int num_obj_found=0;
int obj=0;
// Revisem els 40 posibles sprites o fins a trobar 10...
while (obj<40 && num_obj_found<10) {
// Si el sprite està tocant la linea actual l'afegim a la llista
if ( (LY+16 >= (oam[obj].y)) && (LY+16 < (oam[obj].y+height)) ) {
obj_list[num_obj_found]=obj;
num_obj_found++;
}
obj++;
}
// Pintem els sprites en el buffer de sprites
uint8_t pixels[160];
uint8_t x_pos[160];
for (int i=0;i<160;++i) { pixels[i] = 255; x_pos[i] = 255; }
obj=0;
while (obj_list[obj] != 255) {
oam_entry_t *o = &oam[obj_list[obj]];
const uint8_t ly = uint8_t(LY-o->y) & 0xf;
uint16_t tile = height==8 ? o->tile : o->tile & 0xFE; // si es dos tiles de alt, el primer sempre comença en numero parell
uint8_t yflip = o->attr&0x40 ? (height-1)-ly : ly; // està invertit verticalment?
uint16_t tile_address = 0x0000 + (tile<<4) + (yflip*2);
uint8_t a = vram[tile_address];
uint8_t b = vram[tile_address+1];
for (int i=0; i<8; ++i) { // Per a cada pixel de la linea del tile...
if (o->x+i>=168) break; // Si ja estem fora de la pantalla per la dreta, eixim del bucle
if (o->x+i>=8) { // Si està dins de la pantalla...
if (x_pos[o->x+i-8]>o->x) { // Si te una x menor que la que tenía
//uint8_t xflip = o->attr&0x20 ? 8 : 0; // està invertit horitzontalment?
const uint8_t ppos = 1 << ( o->attr&0x20 ? i : 7-i);
const uint8_t val = (a&ppos ? 1 : 0) + (b&ppos ? 2 : 0 ); // agafem el pixel que toca
if (val) { // Si el pixel no es transparent...
const uint8_t color = (OBP[(o->attr>>4)&1] >> (val*2)) & 0x3;
pixels[o->x+i-8] = color | o->attr&0x80;; // el pintem al buffer, amb el flag de prioritat respecte al BKG
x_pos[o->x+i-8] = o->x; // I apuntem la seua x per a comparar després
}
}
}
}
obj++;
}
// Per últim, volquem els pixels que toque al buffer de linea
for (int i=0; i<160; ++i) {
if (pixels[i]!=255) { // si el pixel no es transparent...
if ( !(pixels[i]&0x80) || (line_buffer[i]==0) ) { // Si te prioritat o el color de fondo es 0...
line_buffer[i] = pixels[i]&0x03; // pintem el pixel (llevant el flag de prioritat)
}
}
}
}
void refresh(const uint32_t dt, const bool full)
{
if ((LCDC&0x80)==0) return;
for (int i=0;i<dt;++i)
{
// Açò va volcant els pixels del line_buffer en pantalla
if ( (STAT&0x3)==3) {
uint16_t current_pixel = dots_in_scanline-80;
if (current_pixel<160) {
pixels[current_pixel+LY*160] = line_buffer[current_pixel];
}
}
// gestió de en quin dot i linea estem, i tot el que ha de passar
//uint8_t interrupts = 0x00;
bool current_interrupt_lcd_state = false;
dots_in_scanline++;
if ( (dots_in_scanline==80) && (LY<144) )
{
STAT = (STAT & 0xFC) | 0x3; // Set mode 3
}
else if ( (dots_in_scanline==252) && (LY<144) )
{
STAT = (STAT & 0xFC); // Set mode 0
if (STAT&0x08) current_interrupt_lcd_state = true; // interrupts |= INTERRUPT_LCD;
}
else if (dots_in_scanline==456)
{
dots_in_scanline = 0;
LY++;
if (LY==154) LY=0;
if (LY==144)
{
// Set vblank interrupt
mem::writeMem(IF, mem::readMem(IF) | INTERRUPT_VBLANK);
STAT = (STAT & 0xFC) | 0x01; // Set mode 1
//interrupts |= INTERRUPT_VBLANK;
if (STAT&0x10) current_interrupt_lcd_state = true; //interrupts |= INTERRUPT_LCD;
}
else
{
if (LY<144)
{
STAT = (STAT & 0xFC) | 0x02; // Set mode 2
if (STAT&0x20) current_interrupt_lcd_state = true; // interrupts |= INTERRUPT_LCD;
fill_line_buffer_bkg();
fill_line_buffer_win();
fill_line_buffer_obj();
}
}
if (LY==LYC)
{
STAT = (STAT & 0xFB) | 0x04;
if (STAT&0x40) current_interrupt_lcd_state = true; // interrupts |= INTERRUPT_LCD;
}
else
{
STAT = (STAT & 0xFB);
}
}
if (!last_interrupt_lcd_state && current_interrupt_lcd_state)
{
mem::writeMem(IF, mem::readMem(IF) | INTERRUPT_LCD);
//sm83::interrupt(interrupts);
}
last_interrupt_lcd_state = current_interrupt_lcd_state;
t_screen++;
if (t_screen>=t_states_total)
{
t_screen-=t_states_total;
display::redraw();
}
}
}
const uint8_t *getpixels()
{
return pixels;
}
}