Files
gameboy/source/sm83.h
T

42 lines
791 B
C++

#pragma once
#include <stdint.h>
#include "interrupts.h"
namespace sm83
{
#define SM83_OPTION_STOP_ON_INVALID 0
#define SM83_OPTION_BREAK_ON_INTERRUPT 1
#define SM83_OPTION_BREAK_ON_RET 2
#define SM83_NUM_OPTIONS 3
void reset();
void setClock(uint32_t freq);
uint32_t getClock();
void processInterrupts();
void interrupt(uint8_t type);
uint32_t step();
uint8_t *getRegs();
uint16_t getAF();
uint16_t getBC();
uint16_t getDE();
uint16_t getHL();
uint16_t getSP();
uint16_t getPC();
uint8_t getI();
uint8_t getR();
void setPC(const uint16_t addr);
const bool getOption(const int option);
void setOption(const int option, const bool value);
void toggleOption(const int option);
}