Files
gameboy/source/sm83dis.h
T

18 lines
433 B
C++

#pragma once
#include <stdint.h>
namespace sm83dis
{
void loadSymbols();
void saveSymbols();
const char *getAsm(const uint16_t pos);
const char *getOpcode(const uint16_t pos);
const int getOpcodeSize(const uint16_t pos);
const char *getSymbol(const uint16_t pos);
void setSymbol(const uint16_t pos, const char *sym);
const int getNumSymbols();
const uint16_t getSymbolAddress(const int pos);
}