Files
gameboy/source/ui_window.h
T

13 lines
260 B
C++

#pragma once
#include <SDL2/SDL.h>
namespace ui
{
namespace window
{
void registerWindow(Uint32 window, bool(*callback)(SDL_Event *e));
void unregisterWindow(Uint32 window);
bool sendEvent(Uint32 window, SDL_Event *e);
}
}