Files
gameboy/mem.h
Raimon Zamora 8c8afa220f - [NEW] Sprites funcionant
- [NEW] OAM DMA copy funcionant
2025-01-24 14:52:36 +01:00

44 lines
1.1 KiB
C++

#pragma once
#include <stdint.h>
#include <stdio.h>
namespace mem
{
#define MEMTAG_NONE 0x00
#define MEMTAG_DATA 0x01
#define MEMTAG_INST 0x02
#define MEMTAG_CODE 0x04
#define MEMTAG_IGNORE 0x08
#define MEMTAG_TDATA 0x10
#define MEMTAG_TINST 0x20
#define MEMTAG_TREPEAT 0x40
#define MEMTAG_MODIFIED 0x80
#define MEMTAG_KNOWN 0x07
#define MEMTAG_TOUCHED 0x70
#define MBC_NONE 0
#define MBC1 1
#define MBC2 2
#define MBC3 3
#define MBC5 5
#define MBC6 6
#define MBC7 7
void init(uint8_t* rom, const int size);
extern void (*reset)(void);
extern uint8_t(*readMem)(uint16_t);
extern void (*writeMem)(uint16_t, uint8_t);
extern uint8_t(*getTag)(uint16_t);
extern void (*setTag)(uint16_t, uint8_t);
extern void (*saveState)(FILE*);
extern void (*loadState)(FILE*);
extern uint8_t*(*rawPtr)(uint16_t);
void init_dma_transfer(uint8_t source);
void update_mapped(const uint32_t dt);
}