- Afegits supermarioland, gargoylesquest i pokemonred per a provar diferents mapejadors
45 lines
868 B
C++
45 lines
868 B
C++
#include "mem.h"
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#include <stdlib.h>
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namespace mem
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{
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uint8_t(*readMem)(uint16_t);
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void (*writeMem)(uint16_t, uint8_t);
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char *title = nullptr;
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/*uint8_t *memory = nullptr;
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uint8_t *mapper_type = nullptr;
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uint8_t *rom_size = nullptr;
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uint8_t *ram_size = nullptr;*/
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uint8_t r(uint16_t address)
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{
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return 0;
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}
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void w(uint16_t address, uint8_t value)
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{
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}
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void init(const uint8_t* rom, const int size)
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{
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//if (memory) free(memory);
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//memory = (uint8_t*)malloc(size);
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title = (char*)&rom[0x134];
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uint8_t mapper_type = rom[0x147];
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uint32_t rom_size = 32768 * (1 << rom[0x148]);
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int sizes[] = { 0, 0, 8, 32, 128, 64};
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uint32_t ram_size = sizes[rom[0x149]] * 1024;
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readMem = r;
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writeMem = w;
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}
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void reset()
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{
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}
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}
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