Files
gameboy/mem.cpp
Raimon Zamora f766c40cc7 - Comencem a implementar la memòria
- Afegim la boot rom, i el tetris pa anar probant
2025-01-13 21:57:50 +01:00

38 lines
650 B
C++

#include "mem.h"
#include <stdlib.h>
namespace mem
{
char *title = nullptr;
uint8_t *memory = nullptr;
uint8_t *mapper_type = nullptr;
uint8_t *rom_size = nullptr;
uint8_t *ram_size = nullptr;
void init(const uint8_t* rom, const int size)
{
if (memory) free(memory);
memory = (uint8_t*)malloc(size);
title = (char*)&memory[0x134];
mapper_type = &memory[0x147];
rom_size = &memory[0x148];
ram_size = &memory[0x149];
}
void reset()
{
}
uint8_t readMem(uint16_t address)
{
}
void writeMem(uint16_t address, uint8_t value)
{
}
}