- Guardar/Carregar estat funciona a nivell bàsic

This commit is contained in:
2023-02-01 19:57:52 +01:00
parent d48816bd8b
commit 26560919cd
2 changed files with 31 additions and 4 deletions

View File

@@ -65,9 +65,10 @@ game={
if file then
io.output(file)
io.write("level="..game.level.."\n")
local hero = actors.search("jailer")
local hero = actors.search(actors.main.name)
io.write("x="..hero.x.."\n")
io.write("y="..hero.y.."\n")
io.write("o="..hero.o.."\n")
io.write("[FLAGS]\n")
for k,v in pairs(flags) do
io.write(k.."="..v.."\n")
@@ -84,15 +85,36 @@ game={
load=function()
local i=1
file = io.open(configfolder().."slot"..i..".txt", "r")
local level_name = ""
local new_flags={}
local new_objects={}
if file then
io.input(file)
local k,v=getkeyval(io.read())
level_name=v
local k,v=getkeyval(io.read()) actors.main.x=tonumber(v)
local k,v=getkeyval(io.read()) actors.main.y=tonumber(v)
local k,v=getkeyval(io.read()) actors.main.o=v
io.read() -- ignore "[FLAGS]" line
local line = io.read()
while line ~= "[OBJECTS]" do
local k,v=getkeyval(line)
new_flags[k]=v
line = io.read()
end
line = io.read()
while line do
table.insert(new_objects, line)
line = io.read()
end
io.close(file)
end
fade.fadeout()
--game.resume()
actors.main.x=10
actors.main.y=8
game.init("test")
--actors.main.x=10
--actors.main.y=8
game.init(level_name,new_flags,new_objects)
end,
update=function()

View File

@@ -50,3 +50,8 @@ function menu_update()
color(1)
prnt("JAIL'S ADVENTURE 2",10,10)
end
function getkeyval(str)
local c1,c2=string.find(str,"=")
return string.sub(str,1,c1-1), string.sub(str,c2+1)
end