- Afegits els "switches" i el concepte de "flags"
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@@ -73,6 +73,10 @@ actors={
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v.path=nil
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game.update()
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scene.cont()
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if v.name == actors.hero then
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local switch = switches.search(v.x,v.y)
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if switch then switch.action() end
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end
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end
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end
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end
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@@ -3,4 +3,4 @@ config=ja2
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width=160
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height=144
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zoom=5
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files=scene.lua,balloon.lua,actors.lua,game.lua,mapa.lua,editor.lua,textbox.lua,menu.lua,main.lua
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files=switches.lua,scene.lua,balloon.lua,actors.lua,game.lua,mapa.lua,editor.lua,textbox.lua,menu.lua,main.lua
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@@ -2,13 +2,25 @@ game={
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cam={x=0,y=0},
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init=function()
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flags={}
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mapa.load("test.map")
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actors.add({name="usufondo",x=11,y=9,o="r",gfx={x=0,y=0}})
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actors.add({name="jailer",x=6,y=9,o="r",gfx={x=32,y=0}})
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actors.hero="jailer"
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update=game.update
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scene.start({function() actors.search("usufondo").path={pos=0,route='rrrruro'} end,
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function() balloon.show("HOLA\nQUE TAL?","usufondo",true) end })
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switches.add({x=8,y=8,w=1,h=3,action=
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function()
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if not flags.usu1 then
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flags.usu1=true
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scene.start({
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function() actors.search("usufondo").path={pos=0,route='rrrruro'} end,
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function() balloon.show("HOLA\nQUE TAL?","usufondo",true) end
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})
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end
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end
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})
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end,
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update=function()
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18
data/switches.lua
Normal file
18
data/switches.lua
Normal file
@@ -0,0 +1,18 @@
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switches={
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list={},
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add=function(switch)
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if not switch.w then switch.w=1 end
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if not switch.h then switch.h=1 end
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table.insert(switches.list, switch)
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end,
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search=function(x,y)
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for i,v in ipairs(switches.list) do
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if x>=v.x and x<v.x+v.w and y>=v.y and y<v.y+v.h then
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return v
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end
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end
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return nil
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end,
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}
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