- Açò de developar i que se vegen els commits es un fer la mà

This commit is contained in:
2023-09-01 20:46:11 +02:00
parent bf90101119
commit 4ee794a909
5 changed files with 121 additions and 32 deletions

View File

@@ -30,17 +30,34 @@ actors={
end end
end, end,
face=function(name, focus)
local o = actors.search(focus).o
if o=='l' then
o='r'
elseif o=='r' then
o='l'
elseif o=='u' then
o='d'
elseif o=='d' then
o='u'
end
actors.search(name).o = o
end,
draw=function() draw=function()
for i,v in ipairs(actors.list) do for i,v in ipairs(actors.list) do
local frame=((v.dx+v.dy)%2)*16 local frame=((v.dx+v.dy)%2)*16
local x,y = v.x, v.y
if v.ox then x = x + v.ox end
if v.oy then y = y + v.oy end
if v.o=='u' then if v.o=='u' then
sspr(v.gfx.x+frame,v.gfx.y+16,16,16,v.x*8+v.dx*2,v.y*8-12+v.dy*2,16,16,v.dy>1) sspr(v.gfx.x+frame,v.gfx.y+16,16,16,x*8+v.dx*2,y*8-12+v.dy*2,16,16,v.dy>1)
elseif v.o=='d' then elseif v.o=='d' then
sspr(v.gfx.x+frame,v.gfx.y,16,16,v.x*8+v.dx*2,v.y*8-12+v.dy*2,16,16,-v.dy>2) sspr(v.gfx.x+frame,v.gfx.y,16,16,x*8+v.dx*2,y*8-12+v.dy*2,16,16,-v.dy>2)
elseif v.o=='l' then elseif v.o=='l' then
sspr(v.gfx.x+frame,v.gfx.y+32,16,16,v.x*8+v.dx*2,v.y*8-12+v.dy*2,16,16) sspr(v.gfx.x+frame,v.gfx.y+32,16,16,x*8+v.dx*2,y*8-12+v.dy*2,16,16)
elseif v.o=='r' then elseif v.o=='r' then
sspr(v.gfx.x+frame,v.gfx.y+32,16,16,v.x*8+v.dx*2,v.y*8-12+v.dy*2,16,16,true) sspr(v.gfx.x+frame,v.gfx.y+32,16,16,x*8+v.dx*2,y*8-12+v.dy*2,16,16,true)
end end
end end
end, end,

View File

@@ -2,5 +2,5 @@ title=Jail Adventure 2
config=ja2 config=ja2
width=160 width=160
height=144 height=144
zoom=5 zoom=4
files=fade.lua,objects.lua,wait.lua,switches.lua,scene.lua,balloon.lua,actors.lua,game.lua,mapa.lua,editor.lua,textbox.lua,menu.lua,m_arq.lua,m_prac3.lua,m_prac2.lua,m_prac1.lua,m_jail1.lua,main.lua files=fade.lua,objects.lua,wait.lua,switches.lua,scene.lua,balloon.lua,actors.lua,game.lua,mapa.lua,editor.lua,textbox.lua,menu.lua,m_arq.lua,m_prac3.lua,m_prac2.lua,m_prac1.lua,m_jail1.lua,main.lua

View File

@@ -19,8 +19,8 @@ game={
restart=function() restart=function()
flags={} flags={}
objects.list={} objects.list={}
actors.main={name="jailer",x=10,y=26,o="r",gfx={x=32,y=0},level="arq"} actors.main={name="jailer",x=25,y=6,o="r",gfx={x=32,y=0},level="jail1"}
game.init("arq") game.init("jail1")
end, end,
init=function(levelname,f,objs) init=function(levelname,f,objs)
@@ -137,7 +137,13 @@ game={
end end
setmap(mapa.surface) setmap(mapa.surface)
camera(0,0) camera(0,0)
text(tostring(game.cam.x)..","..tostring(game.cam.y),1,1,8)
text(game.cam.x..","..game.cam.y,1,1,8)
if hero then
text(hero.x..","..hero.y,1,7,8)
end
text(game.level,1,13,8)
if not scene.script and hero and not hero.path and hero.dx+hero.dy==0 then if not scene.script and hero and not hero.path and hero.dx+hero.dy==0 then
if btn(KEY_DOWN) then if btn(KEY_DOWN) then
hero.path={pos=0,route='d',keys=true} hero.path={pos=0,route='d',keys=true}

View File

@@ -2,8 +2,8 @@ levels["arq"]={
load=function() load=function()
mapa.load("test.map") mapa.load("test.map")
actors.add({name="estudiant",x=18,y=11,o="r",gfx={x=0,y=48}}) actors.add({name="estudiant1",x=18,y=11,o="r",gfx={x=0,y=48},action=levels.arq.estudiant1_action})
actors.add({name="estudiant",x=16,y=12,o="l",gfx={x=128,y=0}}) actors.add({name="estudiant2",x=16,y=12,o="l",gfx={x=128,y=0}})
switches.add({x=32,y=25,w=1,h=1,action= switches.add({x=32,y=25,w=1,h=1,action=
function() function()
@@ -59,13 +59,13 @@ levels["arq"]={
end end
}) })
switches.add({x=6,y=11,w=1,h=1,action= switches.add({x=22,y=11,w=1,h=1,action=
function() function()
local hero = actors.search(actors.main.name) local hero = actors.search(actors.main.name)
if hero.o=="u" then if hero.o=="u" then
game.paused = true game.paused = true
fade.fadeout() fade.fadeout()
actors.main.x=6 actors.main.x=21
actors.main.y=15 actors.main.y=15
actors.main.o="u" actors.main.o="u"
actors.main.level="jail1" actors.main.level="jail1"
@@ -76,5 +76,16 @@ levels["arq"]={
end end
end end
}) })
end, end,
estudiant1_action=function()
local hero = actors.search(actors.main.name)
--if hero.o~="d" then return end
scene.start({
--function() actors.face("estudiant1", "jailer") scene.cont() end,
function() balloon.show("ME MOLA MIRAR LA\nBARRA DE PROGRÉS...",12,"estudiant1",false,{x=1,w=12,h=2}) end
})
end,
} }

View File

@@ -2,7 +2,8 @@ levels["jail1"]={
load=function() load=function()
mapa.load("jail.map") mapa.load("jail.map")
actors.add({name="estudiant",x=10,y=8,o="d",gfx={x=64,y=48}}) actors.add({name="estudiant",x=21,y=8,o="d",gfx={x=64,y=48},action=levels.jail1.estudiant_action})
actors.add({name="knunk",x=27,y=6,o="d",gfx={x=0,y=48},action=levels.jail1.knunk_action})
actors.add({name="comp_1_1",x=2,y=5,o="d",gfx={x=96,y=0},action=levels.jail1.comp_updating_action}) actors.add({name="comp_1_1",x=2,y=5,o="d",gfx={x=96,y=0},action=levels.jail1.comp_updating_action})
actors.add({name="comp_2_1",x=4,y=5,o="d",gfx={x=112,y=0},action=levels.jail1.comp_updating_action}) actors.add({name="comp_2_1",x=4,y=5,o="d",gfx={x=112,y=0},action=levels.jail1.comp_updating_action})
actors.add({name="comp_1_2",x=2,y=7,o="d",gfx={x=96,y=0},action=levels.jail1.comp_updating_action}) actors.add({name="comp_1_2",x=2,y=7,o="d",gfx={x=96,y=0},action=levels.jail1.comp_updating_action})
@@ -49,28 +50,61 @@ levels["jail1"]={
actors.add({name="comp2_4_5",x=27,y=13,o="d",gfx={x=112,y=0},action=levels.jail1.comp_updating_action}) actors.add({name="comp2_4_5",x=27,y=13,o="d",gfx={x=112,y=0},action=levels.jail1.comp_updating_action})
actors.add({name="comp_usufondo",x=16,y=15,o="d",gfx={x=112,y=16},action=levels.jail1.comp_usufondo_action}) actors.add({name="comp_usufondo",x=16,y=15,o="d",gfx={x=112,y=16},action=levels.jail1.comp_usufondo_action})
actors.add({name="taza_usufondo",x=14,y=15,o="d",gfx={x=112,y=32},action=levels.jail1.taza_usufondo_action}) actors.add({name="taza_usufondo",x=15,y=15,ox=-1,o="d",gfx={x=112,y=32},action=levels.jail1.taza_usufondo_action})
if not objects.search("diskito_usufondo") then actors.add({name="disquito_usufondo",x=15,y=10,o="d",gfx={x=96,y=32},action=levels.jail1.disquito_usufondo_action}) end if not objects.search("diskito_usufondo") then actors.add({name="disquito_usufondo",x=15,y=10,o="d",gfx={x=96,y=32},action=levels.jail1.disquito_usufondo_action}) end
actors.add({name="usufondo",x=16,y=14,o="d",gfx={x=0,y=0}}) actors.add({name="usufondo",x=16,y=14,o="d",gfx={x=0,y=0}})
switches.add({x=8,y=8,w=1,h=3,action= switches.add({x=19,y=11,w=1,h=1,action=
function() function()
if not flags.usu1 then
flags.usu1=1
scene.start({ scene.start({
function() actors.add({name="usufondo",x=16,y=8,o="d",gfx={x=0,y=0}}) scene.cont() end, function() actors.search("jailer").o='l' scene.cont() end,
function() wait.start(1) end, function() actors.search("usufondo").path={pos=0,route='uuur'} end,
function() actors.search("usufondo").path={pos=0,route='dlllll'} end, function() balloon.show("DONDE VAS NENE?",10,"usufondo",false,{x=4,w=10,h=1}) end,
function() balloon.show("HOY NO HAY JAIL!\nTU MISMO!!",10,"usufondo",false,{x=7,w=10,h=2}) end, function() balloon.show("LA JAIL 1 ESTÁ CERRADA\n",10,"usufondo",false,{x=3,w=14,h=1}) end,
--function() objects.collect("diskito_usufondo") end, function() balloon.show("VALE VALE...",2,"jailer",true,{x=5,w=8,h=1}) end,
function() actors.search("usufondo").path={pos=0,route='rrrrru'} end, function() actors.search("jailer").path={pos=0,route='r'} end,
function() wait.start(0.5) end, function() actors.search("usufondo").path={pos=0,route='lddd'} end,
function() actors.remove("usufondo") scene.cont() end,
function() wait.start(1) end,
function() balloon.show("IMBÈSIL...",2,"jailer",true,{x=5,w=7,h=1}) end
}) })
return true return true
end
})
-- switches.add({x=8,y=8,w=1,h=3,action=
-- function()
-- if not flags.usu1 then
-- flags.usu1=1
-- scene.start({
-- function() actors.add({name="usufondo",x=16,y=8,o="d",gfx={x=0,y=0}}) scene.cont() end,
-- function() wait.start(1) end,
-- function() actors.search("usufondo").path={pos=0,route='dlllll'} end,
-- function() balloon.show("HOY NO HAY JAIL!\nTU MISMO!!",10,"usufondo",false,{x=7,w=10,h=2}) end,
-- --function() objects.collect("diskito_usufondo") end,
-- function() actors.search("usufondo").path={pos=0,route='rrrrru'} end,
-- function() wait.start(0.5) end,
-- function() actors.remove("usufondo") scene.cont() end,
-- function() wait.start(1) end,
-- function() balloon.show("IMBÈSIL...",2,"jailer",true,{x=5,w=7,h=1}) end
-- })
-- return true
-- else
-- return false
-- end
-- end
-- })
switches.add({x=21,y=15,w=1,h=1,action=
function()
local hero = actors.search(actors.main.name)
if hero.o=="d" then
game.paused = true
fade.fadeout()
actors.main.x=22
actors.main.y=11
actors.main.o="d"
actors.main.level="arq"
game.init("arq")
return true
else else
return false return false
end end
@@ -78,11 +112,32 @@ levels["jail1"]={
}) })
end, end,
comp_updating_action=function() comp_updating_action=function()
local hero = actors.search(actors.main.name) local hero = actors.search(actors.main.name)
if hero.o~="d" then return end if hero.o~="d" then return end
scene.start({ scene.start({
function() balloon.show("NO VAN ELS COMPS\nESTAN TOTS ACTUALITZANT",2,"jailer",true,{x=1,w=15,h=2}) end function() balloon.show("NO VAN ELS COMPS\nESTAN TOTS ACTUALITZANT",2,"jailer",true,{x=1,w=17,h=2}) end
})
end,
estudiant_action=function()
local hero = actors.search(actors.main.name)
--if hero.o~="d" then return end
scene.start({
function() balloon.show("ME MOLA MIRAR LA\nBARRA DE PROGRÉS...",12,"estudiant",true,{x=1,w=12,h=2}) end
})
end,
knunk_action=function()
local hero = actors.search(actors.main.name)
--if hero.o~="d" then return end
scene.start({
function() balloon.show("EI KNUNK!",2,"jailer",true,{x=10,w=7,h=1}) end,
function() balloon.show("EIXE COMP NO\nESTÀ ACTUALITZANT-SE?",2,"jailer",true,{x=4,w=13,h=2}) end,
function() balloon.show("JO PASSE...",12,"knunk",true,{x=10,w=8,h=1}) end,
function() balloon.show("A TRAVÉS D'UN BUG EN LA BARRA\nDE PROGRÉS HE OBERT UN TUNEL\nSSH A UN SERVIDOR DE KAZAJSTÀN",12,"knunk",true,{x=1,w=17,h=3}) end,
function() balloon.show(" ...",2,"jailer",true,{x=10,w=7,h=1}) end,
}) })
end, end,
@@ -90,7 +145,7 @@ levels["jail1"]={
local hero = actors.search(actors.main.name) local hero = actors.search(actors.main.name)
if hero.o~="d" then return end if hero.o~="d" then return end
scene.start({ scene.start({
function() balloon.show("ESTÀ BLOQUEJAT,\nI NO ME SÉ LA CONTRASENYA.",2,"jailer",true,{x=1,w=15,h=2}) end function() balloon.show("ESTÀ BLOQUEJAT,\nI NO ME SÉ LA CONTRASENYA.",2,"jailer",false,{x=1,w=15,h=2}) end
}) })
end, end,
@@ -98,7 +153,7 @@ levels["jail1"]={
local hero = actors.search(actors.main.name) local hero = actors.search(actors.main.name)
if hero.o~="d" then return end if hero.o~="d" then return end
scene.start({ scene.start({
function() balloon.show("EL CAFÉ DE USUFONDO.\nESTÀ GELAT COM EL COR DEL DIMONI!",2,"jailer",true,{x=1,w=15,h=2}) end function() balloon.show("EL CAFÉ DE USUFONDO. ESTÀ\nGELAT COM EL COR DEL DIMONI!",2,"jailer",false,{x=1,w=16,h=2}) end
}) })
end, end,