- Implementat el segon layer
- Implementat resizar el mapa
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@@ -4,8 +4,8 @@ game={
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restart=function()
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flags={}
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objects.list={}
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actors.main={name="jailer",x=6,y=9,o="r",gfx={x=32,y=0},level="test"}
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game.init("test")
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actors.main={name="jailer",x=6,y=9,o="r",gfx={x=32,y=0},level="jail"}
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game.init("jail")
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end,
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init=function(levelname,f,objs)
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@@ -133,9 +133,16 @@ game={
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end
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camera(game.cam.x, game.cam.y)
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setsource(tiles)
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setmap(mapa.surface)
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map(0,0,0,0,mapa.w, mapa.h)
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setsource(sprites)
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actors.draw()
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if mapa.front_layer then
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setsource(tiles)
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setmap(mapa.front_layer)
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map(0,0,0,0,mapa.w, mapa.h)
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end
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setmap(mapa.surface)
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camera(0,0)
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if not scene.script and hero and not hero.path and hero.dx+hero.dy==0 then
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