- BUG: WIP: Al caminar el actor principal se bota frames
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@@ -28,9 +28,11 @@ actors={
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local frame=((v.dx+v.dy)%2)*16
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local frame=((v.dx+v.dy)%2)*16
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--print(v.o)
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--print(v.o)
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if v.o=='u' then
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if v.o=='u' then
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sspr(v.gfx.x+frame,v.gfx.y+16,16,16,v.x*8-4+v.dx*2,v.y*8-12+v.dy*2,16,16)
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--print(v.dy>1.." "..frame)
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sspr(v.gfx.x+frame,v.gfx.y+16,16,16,v.x*8-4+v.dx*2,v.y*8-12+v.dy*2,16,16,v.dy>1)
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elseif v.o=='d' then
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elseif v.o=='d' then
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sspr(v.gfx.x+frame,v.gfx.y,16,16,v.x*8-4+v.dx*2,v.y*8-12+v.dy*2,16,16)
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--print(-v.dy>1.." "..frame)
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sspr(v.gfx.x+frame,v.gfx.y,16,16,v.x*8-4+v.dx*2,v.y*8-12+v.dy*2,16,16,-v.dy>2)
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elseif v.o=='l' then
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elseif v.o=='l' then
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sspr(v.gfx.x+frame,v.gfx.y+32,16,16,v.x*8-4+v.dx*2,v.y*8-12+v.dy*2,16,16)
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sspr(v.gfx.x+frame,v.gfx.y+32,16,16,v.x*8-4+v.dx*2,v.y*8-12+v.dy*2,16,16)
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elseif v.o=='r' then
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elseif v.o=='r' then
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