- Al baló de text se li pot pasar un tamany i posició

- Els dialegs avancen al pulsar un botó
This commit is contained in:
2023-01-31 14:54:51 +01:00
parent 9d4152350b
commit ac1b6cb21e

View File

@@ -3,11 +3,19 @@ balloon={
pos=1, pos=1,
cursor={x=0,y=0}, cursor={x=0,y=0},
old_update=nil, old_update=nil,
rect=nil,
show=function(txt,actorname,below) show=function(txt,actorname,below,rectangle)
local actor = actors.search(actorname) local actor = actors.search(actorname)
if not actor then return end if not actor then return end
if rectangle==nil then
balloon.rect={x=8,y=actor.y*8-4,w=144,h=35}
else
balloon.rect=rectangle
balloon.rect.y=actor.y*8-4
end
balloon.text=txt balloon.text=txt
balloon.pos=1 balloon.pos=1
@@ -17,43 +25,44 @@ balloon={
local pos,height=actor.x*8+4,actor.y*8-4 local pos,height=actor.x*8+4,actor.y*8-4
if below==nil or below==false then if below==nil or below==false then
height=height-51 balloon.rect.y=balloon.rect.y-51
rectfill(9,height+1,153,height+36,5) local x,y,w,h=balloon.rect.x,balloon.rect.y,balloon.rect.w,balloon.rect.h
rectfill(8,height,152,height+35,8) rectfill(x+1,y+1,x+w+1,y+h+1,5)
rect(8,height,152,height+35,6) rectfill(x,y,x+w,y+h,8)
rect(x,y,x+y,y+h,6)
if pos<80 then if pos<80 then
for i=0,4 do rect(pos,height+35+(4-i),pos+i,height+35+(4-i),8) end for i=0,4 do rect(pos,y+h+(4-i),pos+i,y+h+(4-i),8) end
line(pos-1,height+36,pos-1,height+41,6) line(pos-1,y+h+1,pos-1,y+h+6,6)
line(pos+4,height+36,pos-1,height+41,6) line(pos+4,y+h+1,pos-1,y+h+6,6)
else else
pos=pos-5 pos=pos-5
for i=0,4 do rect(pos+i,height+35+i,pos+4,height+35+i,8) end for i=0,4 do rect(pos+i,y+h+i,pos+4,y+h+i,8) end
line(pos+5,height+36,pos+5,height+41,6) line(pos+5,y+h+1,pos+5,y+h+6,6)
line(pos,height+36,pos+5,height+41,6) line(pos,y+h+1,pos+5,y+h+6,6)
end end
height=height+7 height=height+7
else else
height=height+16 balloon.rect.y=balloon.rect.y+16
rectfill(9,height+1,153,height+35,5) local x,y,w,h=balloon.rect.x,balloon.rect.y,balloon.rect.w,balloon.rect.h
rectfill(8,height,152,height+36,8) rectfill(x+1,y+1,x+w+1,y+h+1,5)
rect(8,height,152,height+36,6) rectfill(x,y,x+w,y+h,8)
rect(x,y,x+w,y+h,6)
if pos<80 then if pos<80 then
for i=0,4 do rect(pos,height-(4-i),pos+i,height-(4-i),8) end for i=0,4 do rect(pos,y-(4-i),pos+i,y-(4-i),8) end
line(pos-1,height,pos-1,height-6,6) line(pos-1,y,pos-1,y-6,6)
line(pos+5,height,pos-1,height-6,6) line(pos+5,y,pos-1,y-6,6)
else else
pos=pos-5 pos=pos-5
for i=0,4 do rect(pos+i,height-i,pos+4,height-i,8) end for i=0,4 do rect(pos+i,y-i,pos+4,y-i,8) end
line(pos+5,height,pos+5,height-6,6) line(pos+5,y,pos+5,y-6,6)
line(pos-1,height,pos+5,height-6,6) line(pos-1,y,pos+5,y-6,6)
end end
height=height+7 height=height+7
end end
balloon.cursor={x=16,y=height} balloon.cursor={x=balloon.rect.x+8,y=balloon.rect.y+7}
--text("12345678901234567890123456789012\n3",16,height, 2) --text("12345678901234567890123456789012\n3",16,height, 2)
--text("UNO DOS TRES",16,height+9, 2) --text("UNO DOS TRES",16,height+9, 2)
--text("UNO DOS TRES",16,height+18, 2) --text("UNO DOS TRES",16,height+18, 2)
@@ -66,21 +75,38 @@ balloon={
end, end,
update=function() update=function()
if balloon.pos<0 and btnp(KEY_SPACE) then
update=balloon.old_update
end
if not beat() then return end if not beat() then return end
local char=string.sub(balloon.text,balloon.pos,balloon.pos) if balloon.pos<0 then
if char=='' then local col=8
-- final if flr(time()*4)%2==0 then col=10 end
update=balloon.old_update local x,y=balloon.rect.x+balloon.rect.w-8, balloon.rect.y+balloon.rect.h-6
elseif char=='\n' then line(x,y,x+4,y,col)
-- salt de linea line(x+1,y+1,x+3,y+1,col)
balloon.pos=balloon.pos+1 line(x+2,y+2,x+2,y+2,col)
balloon.cursor.x=16 if btnp(KEY_SPACE) then
balloon.cursor.y=balloon.cursor.y+9 update=balloon.old_update
else end
text(char,balloon.cursor.x,balloon.cursor.y,2) else
balloon.pos=balloon.pos+1 local char=string.sub(balloon.text,balloon.pos,balloon.pos)
balloon.cursor.x=balloon.cursor.x+4 if char=='' then
-- final
balloon.pos=-1
--update=balloon.old_update
elseif char=='\n' then
-- salt de linea
balloon.pos=balloon.pos+1
balloon.cursor.x=balloon.rect.x+8
balloon.cursor.y=balloon.cursor.y+9
else
text(char,balloon.cursor.x,balloon.cursor.y,2)
balloon.pos=balloon.pos+1
balloon.cursor.x=balloon.cursor.x+4
end
end end
end end
} }